Abstract | ||
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In this paper we present a coding technique for 3-D animated wireframe models, suitable for Internet streaming. First we pres- ent the MPEG-4 like coding scheme with simple RTP packetisa- tion, and provide details of the achieved compression efficiency. Then, we describe a distortion metric for such a signal and we conduct experiments to study the effect of packet loss, following a bursty packet loss model that approximates a simulated IP net- work. Our experiments examine the performance of the coding scheme for a simple streaming scenario with different sequence configurations. The results show that short-term and short aver- age length burst losses of up to 30% have a logarithmic effect on the decrease of the animation smoothness in the case of simple differential coding. This logarithmic decrease is corrected to linear by inserting I-frames to the sequence at the expense of reduced compression. The result is smoother animation. |
Year | DOI | Venue |
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2001 | 10.1109/ICME.2001.1237700 | Tokyo, Japan |
Keywords | Field | DocType |
payloads,internet,packet loss,facial animation,video compression,application software,layout,videoconference | World Wide Web,Computer science,Coding (social sciences),Multimedia,The Internet | Conference |
ISBN | Citations | PageRank |
0-7695-1198-8 | 8 | 0.63 |
References | Authors | |
10 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Socrates Varakliotis | 1 | 57 | 6.18 |
Jörn Ostermann | 2 | 993 | 167.01 |
Vicky Hardman | 3 | 99 | 13.72 |