Title
Continuous gradient proximity distance for humanoids free-collision optimized-postures
Abstract
This paper presents a new method for strictly convex hulls (i.e. bounding volume) generation made by assembling patches of spheres and toruses (STP-BV). This bounding volume allows to compute proximity distances with the guarantee of their gradients' continuity. This bounding volume is computed off-line; it slightly over-covers the polyhedral convex hull of the geometrical form. Given a pair of convex objects, having only one of them strictly convex (i.e. STP-BV covered) is proved to be sufficient to guarantee gradient continuity of the proximity distance. The distance computation is based on the closest features of the underlying polyhedral convex hull obtained with V-Clip or any other algorithm. The suggested algorithm is exemplified through a free-collision (including free self-collision) optimization-based humanoid posture generation.
Year
DOI
Venue
2007
10.1109/ICHR.2007.4813867
Pittsburgh, PA
Keywords
DocType
ISSN
collision avoidance,computational geometry,gradient methods,humanoid robots,mobile robots,optimisation,continuous gradient proximity distance computation,geometrical form,humanoid free-collision optimized-posture generation,humanoid robot,polyhedral convex hull generation
Conference
2164-0572
ISBN
Citations 
PageRank 
978-1-4244-1862-6
17
1.12
References 
Authors
10
3
Name
Order
Citations
PageRank
Adrien Escande127322.91
Sfa Miossec217314.21
Abderrahmane Kheddar31191101.66