Title
Web-based hardware accelerated procedural content generation
Abstract
Procedural methods show great potential but are an underused substitute to manual content creation. Limitations to these methods include the lack of control of the output due to its random nature and the absence of integrated solutions, although more recent publications increasingly address these issues. This paper describes procedural methods applied to 3D game environment, including the variable realism of their output, performance and the control users can exercise over the procedure. In this work, we focus on the techniques and processes we used to create a web based tool in Java that creates and exports a variety of 3D computer game levels using procedural content generation with random and user selected constraints. The system also supports 3D hardware acceleration.
Year
DOI
Venue
2011
10.1109/CCNC.2011.5766493
Consumer Communications and Networking Conference
Keywords
Field
DocType
java,computer games,3d computer game,web based tool,content generation,manual content creation,procedural method,fractal,hardware acceleration,l-systems,level design,procedural content generation,terrain,hardware accelerator,l systems,virtual environment
Content generation,Procedural modeling,Virtual machine,Software engineering,Computer science,Level design,Hardware acceleration,Content creation,Web application,Multimedia,Java,Distributed computing
Conference
ISBN
Citations 
PageRank 
978-1-4244-8789-9
0
0.34
References 
Authors
3
5
Name
Order
Citations
PageRank
Abdennour El Rhalibi133849.07
simon cooper200.34
Christopher James Carter3124.21
Madjid Merabti444867.52
jon wetherall500.34