Title
Reflective and Refractive Objects for Mixed Reality
Abstract
In this paper, we present a novel rendering method which integrates reflective or refractive objects into a differential instant radiosity (DIR) framework usable for mixed-reality (MR) applications. This kind of objects are very special from the light interaction point of view, as they reflect and refract incident rays. Therefore they may cause high-frequency lighting effects known as caustics. Using instant-radiosity (IR) methods to approximate these high-frequency lighting effects would require a large amount of virtual point lights (VPLs) and is therefore not desirable due to real-time constraints. Instead, our approach combines differential instant radiosity with three other methods. One method handles more accurate reflections compared to simple cubemaps by using impostors. Another method is able to calculate two refractions in real-time, and the third method uses small quads to create caustic effects. Our proposed method replaces parts in light paths that belong to reflective or refractive objects using these three methods and thus tightly integrates into DIR. In contrast to previous methods which introduce reflective or refractive objects into MR scenarios, our method produces caustics that also emit additional indirect light. The method runs at real-time frame rates, and the results show that reflective and refractive objects with caustics improve the overall impression for MR scenarios.
Year
DOI
Venue
2013
10.1109/TVCG.2013.39
Visualization and Computer Graphics, IEEE Transactions
Keywords
Field
DocType
brightness,lighting,rendering (computer graphics),virtual reality,DIR,IR,MR,VPL,caustic effects,caustics,differential instant radiosity framework,high-frequency lighting effects,incident rays,instant-radiosity methods,light interaction,mixed-reality applications,real-time constraints,reflective objects,refractive objects,rendering method,virtual point lights,Mixed reality,caustics.,reflections,refractions
USable,Computer vision,Computer graphics (images),3D rendering,Computer science,Caustic (optics),Frame rate,Artificial intelligence,Global illumination,Mixed reality,Radiosity (computer graphics),Rendering (computer graphics)
Journal
Volume
Issue
ISSN
19
4
1077-2626
Citations 
PageRank 
References 
5
0.42
17
Authors
4
Name
Order
Citations
PageRank
Martin Knecht1161.95
Christoph Traxler2293.51
Christoph Winklhofer350.42
Michael Wimmer4127981.45