Title
Improving participation and learning with gamification
Abstract
In this paper we explore how gamification can be applied to education in order to improve student engagement. We present a study in which a college course was gamified, by including experience points, levels, badges, challenges and leaderboards. The study was five years long, where the first three were non-gamified years, and the last two regarded two successive experiments of our gamified approach. To assess how gamification impacted the learning experience, we compared data from both gamified and non-gamified years, using different performance measures. Results show significant improvements in terms of attention to reference materials, online participation and proactivity. They also suggest that our approach can reduce grade discrepancies among students and help them score better. Modeling course activities with game challenges and properly distributing those over the term seem to enhance this effect.
Year
DOI
Venue
2013
10.1145/2583008.2583010
Gamification
Keywords
Field
DocType
education,evaluation,evaluation/methodology,experimentation,gamification,human factors,measurement,student participation,virtual learning environments
Online participation,Knowledge management,Learning experience,Mathematics education,Student engagement,Proactivity,Engineering
Conference
Citations 
PageRank 
References 
26
1.34
9
Authors
4
Name
Order
Citations
PageRank
Gabriel Barata1676.27
Sandra Gama2658.52
Joaquim Jorge3261.34
Daniel Gonçalves4413.67