Early Prediction of Students’ Final Grades in a Gamified Course | 0 | 0.34 | 2022 |
Adaptive learning path recommender approach using auxiliary learning objects. | 3 | 0.37 | 2020 |
FishEye - An Integrated Marine Species' Visualization. | 0 | 0.34 | 2018 |
Flow adaptation in serious games for health | 0 | 0.34 | 2018 |
Visualizing Historical Patterns in Large Educational Datasets | 0 | 0.34 | 2018 |
Studying student differentiation in gamified education: A long-term study. | 4 | 0.39 | 2017 |
Early Prediction of Student Profiles Based on Performance and Gaming Preferences. | 4 | 0.40 | 2016 |
Gamification for smarter learning: tales from the trenches | 5 | 0.41 | 2015 |
Multi-level visualization of interrelated data entities | 0 | 0.34 | 2014 |
Guidelines for using color blending in data visualization | 2 | 0.44 | 2014 |
Studying Color Blending Perception for Data Visualization. | 0 | 0.34 | 2014 |
Identifying Student Types In A Gamified Learning Experience | 0 | 0.34 | 2014 |
So Fun It Hurts - Gamifying an Engineering Course. | 1 | 0.36 | 2013 |
Improving student creativity with gamification and virtual worlds | 9 | 0.55 | 2013 |
Improving participation and learning with gamification | 26 | 1.34 | 2013 |
Engaging Engeneering Students with Gamification. | 7 | 0.75 | 2013 |
A model for social regulation of user-agent relationships | 2 | 0.38 | 2012 |
SARA: social affective relational agent: a study on the role of empathy in artificial social agents | 0 | 0.34 | 2011 |
Designing a personal information visualization tool | 2 | 0.41 | 2010 |