Title | ||
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"I can be happy even when I lose the game": the influence of chronic regulatory focus and primed self-construal on exergamers' mood. |
Abstract | ||
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This research explored the effects of priming interdependent self-construals (collective self) versus independent self-construals (private self) on exergame players' mood in response to negative performance feedback. An experiment was conducted to test the interaction effects of self-construal priming as a situational factor and game players' chronic regulatory focus as an individual difference factor. To this end, the author leveraged a video-game console (Wii) and an exergame (Dance Dance Revolution) in a controlled, randomized 2 x 2 (experimental priming: interdependent self-construal vs. independent self-construal x game players' chronic promotion regulatory focus: low vs. high) between-subjects factorial design experiment (N = 58). The results of a two-way analysis of variance demonstrated the proposed interaction effect between primed self-construal and game players' chronic regulatory focus on the game players' mood in response to negative performance. The theoretical mechanism underlying the two-way interaction is explicated by regulatory focus and the primed self-construals is explicated by regulatory focus theory and two-basket theory. Practical implications for game developers and theoretical contributions to video-game research are discussed. |
Year | DOI | Venue |
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2010 | 10.1089/cyber.2009.0268 | CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING |
Keywords | Field | DocType |
regulatory focus | Regulatory focus theory,Social psychology,Mood,Dance,Psychology,Priming (psychology),Construal level theory,Situational ethics,Self-concept,Analysis of variance | Journal |
Volume | Issue | ISSN |
13.0 | 4 | 2152-2715 |
Citations | PageRank | References |
7 | 0.65 | 0 |
Authors | ||
1 |
Name | Order | Citations | PageRank |
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Seung-A Annie Jin | 1 | 236 | 17.03 |