Title | ||
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"I feel more connected to the physically ideal mini me than the mirror-image mini me": theoretical implications of the "malleable self" for speculations on the effects of avatar creation on avatar-self connection in Wii. |
Abstract | ||
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What are the impacts of creating an avatar replicating the actual self versus an avatar projecting the ideal self on game players' avatar-self connection? This study leveraged an avatar-creating game (Mii Channel) within a videogame console (Wii) in a controlled, randomized study. The results of a two-group comparison (actual self-priming vs. ideal self-priming) between-subjects study (N = 76) demonstrated the significant main effect of self-priming via avatar (Mii) creation on avatar-self connection. Game players who were primed to create a Mii reflecting the ideal self felt greater avatar-self connection than those primed to create a replica Mii mirroring the actual self. Theoretical values and implications for a burgeoning body of research on the "malleable self" and the multidimensionality of the self-concept in avatar-based interactive media are discussed. |
Year | DOI | Venue |
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2010 | 10.1089/cyber.2009.0243 | CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING |
Field | DocType | Volume |
Social psychology,Replica,Psychology,Mirroring,Multimedia,Interactive media,Avatar | Journal | 13.0 |
Issue | ISSN | Citations |
5 | 2152-2715 | 13 |
PageRank | References | Authors |
0.93 | 4 | 1 |
Name | Order | Citations | PageRank |
---|---|---|---|
Seung-A Annie Jin | 1 | 236 | 17.03 |