Title
Learning from rehabilitation: A bi-manual interface approach
Abstract
Providing portable and affordable virtual reality systems for upper limb stroke rehabilitation is still a challenge. Here we present a simple user interface that allows the integration of various upper limb stroke exercises that can be autonomously performed by patients without the presence of a therapist, yet is portable and assembled using affordable off-the-shelf hardware components. In particular, the system integrates a bi-manual memory game where the user has to engage in meaningful therapeutic reaching exercises. We evaluated the user interface with a wide range of normal subjects and found that participants perceived the system as easy to use, they had no problems with the interaction and had an overall enjoyable experience with the system. This opens up possibilities of combining therapeutic reaching movements with goal-directed tasks to improve motivation and to enhance and increase rehabilitation outcomes for post-stroke patients. Beyond therapeutic use, our approach can also be applied to other 3D user interfaces for bi-manual interaction.
Year
DOI
Venue
2015
10.1109/3DUI.2015.7131751
3D User Interfaces
Keywords
Field
DocType
augmented reality,patient rehabilitation,3D user interfaces,bimanual interface approach,bimanual memory game,goal-directed tasks,motivation improvement,off-the-shelf hardware components,poststroke patients,rehabilitation outcome enhancement,therapeutic reaching exercises,therapeutic reaching movements,therapeutic use,upper limb stroke rehabilitation,upper-limb stroke exercises,user interface,virtual reality systems,Augmented Reality,Stroke,Therapy,Visual Illusion
Rehabilitation,Optical illusion,Virtual reality,Computer science,Simulation,Augmented reality,User interface
Conference
Citations 
PageRank 
References 
0
0.34
2
Authors
3
Name
Order
Citations
PageRank
Simon Hoermann15413.53
Jonny M. Collins272.22
Holger Regenbrecht367461.24