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SIMON HOERMANN
Author Info
Open Visualization
Name
Affiliation
Papers
SIMON HOERMANN
University of Otago, Dunedin, New Zealand
33
Collaborators
Citations
PageRank
75
54
13.53
Referers
Referees
References
172
445
149
Search Limit
100
445
Publications (33 rows)
Collaborators (75 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors
0
0.34
2021
Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision
1
0.38
2021
Is Agile Not Agile Enough? A Study on How Agile is Applied and Misapplied in the Video Game Development Industry
0
0.34
2021
Exploring Spatial Scale Perception in Immersive Virtual Reality for Risk Assessment in Interior Design
0
0.34
2020
The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence
0
0.34
2020
The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR
0
0.34
2020
Design of a Gameful Application for Individuals with Acquired Brain Injuries to Relearn Social Functioning.
0
0.34
2020
Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras.
1
0.35
2019
Exploring the Use of a Robust Depth-sensor-based Avatar Control System and its Effects on Communication Behaviors
2
0.37
2019
A SWOT Analysis of the Field of Virtual Reality for Firefighter Training.
4
0.49
2019
Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality
2
0.38
2019
Redirected Jumping: Perceptual Detection Rates for Curvature Gains
3
0.38
2019
Conceptualizing Fidelity for HCI in Applied Gaming.
0
0.34
2019
Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors
0
0.34
2018
Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting
0
0.34
2018
LUTE: A Locomotion Usability Test Environmentfor Virtual Reality
0
0.34
2018
Reducing The Attentional Demands Of In-Vehicle Touchscreens With Stencil Overlays
0
0.34
2018
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie.
0
0.34
2017
Evaluating and Comparing Game-controller based Virtual Locomotion Techniques.
0
0.34
2017
Mild stress stimuli built into a non-immersive virtual environment can elicit actual stress responses
2
0.41
2017
The Social AR Continuum: Concept and User Study.
0
0.34
2017
Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking.
3
0.46
2017
Social presence and mode of Videocommunication in a Collaborative Virtual Environment.
2
0.37
2016
Helping young people going through tough times: perspectives for a peer-to-peer chat support system.
0
0.34
2016
Learning from rehabilitation: A bi-manual interface approach
0
0.34
2015
Social presence with virtual glass
1
0.35
2015
Eye-to-eye contact for life-sized videoconferencing.
0
0.34
2014
A leap-supported, hybrid AR interface approach
9
0.86
2013
Visual Occlusion in an Augmented Reality Post-Stroke Therapy Scenario.
1
0.37
2013
Visual manipulations for motor rehabilitation.
0
0.34
2012
TheraMem: physical rehabilitation with augmented reflection technology
0
0.34
2012
Out of reach? - A novel AR interface approach for motor rehabilitation
15
1.15
2011
Beyond the looking glass: Fooling the brain with the augmented mirror box
8
0.82
2011
1