Title
An Interactive Approach to Monocular SLAM
Abstract
A novel paradigm in SLAM involving user interaction without precise selection using snakes is presented allowing robot and landmark estimation. SLAM and particularly Vision-SLAM rely on automated and algorithm dependent features for robot and landmark estimation. Interactive user input is often not accounted for which could not only provide semantics through object differentiation, giving better map description as well as on-the-fly decision making for a person or robot. General Purpose computing on Graphics Processing Units produce Gradient Vector Flow forces, needed for real-time snake evolution.
Year
DOI
Venue
2015
10.1007/978-3-319-22416-9_3
Lecture Notes in Artificial Intelligence
Keywords
Field
DocType
SLAM,Interactive,GVF,GPGPU
Graphics,Monocular slam,Computer vision,General purpose computing,Computer science,Vector flow,Artificial intelligence,General-purpose computing on graphics processing units,Robot,Landmark,Semantics
Conference
Volume
ISSN
Citations 
9287
0302-9743
0
PageRank 
References 
Authors
0.34
9
3
Name
Order
Citations
PageRank
erick noe amezquita lucio100.34
Jun Liu221520.63
Tony J. Dodd320120.88