Title
Gamified training for vehicular user interfaces — Effects on drivers' behavior
Abstract
In densely populated areas, we currently see a paradigm shift in personal mobility. For the younger generation, car usership is gradually replacing the need of car ownership. However, for example, when relying on car sharing solutions, users often spontaneously drive cars they are not used to. Results are increased stress and a higher risk of accidents. For that reason, we present a mobile application-based training solution for vehicular user interfaces. The evaluation of the training application has shown that a short training cannot counteract the negative influence of operating comfort car functions while driving. The use of game design elements in the application increased the training motivation, but also lowered the information reception.
Year
DOI
Venue
2014
10.1109/ICCVE.2014.7297551
2014 International Conference on Connected Vehicles and Expo (ICCVE)
Keywords
Field
DocType
vehicular user interface,mobile application-based training solution,game design element
Car ownership,Increased stress,Visualization,Paradigm shift,Personal mobility,Game design,Human–computer interaction,Engineering,Car sharing,User interface,Multimedia
Conference
ISSN
Citations 
PageRank 
2378-1289
0
0.34
References 
Authors
13
6
Name
Order
Citations
PageRank
Stefan Diewald117915.37
Patrick Lindemann254.35
Andreas Möller322218.35
Tobias Stockinger4384.82
Marion Koelle5759.89
Matthias Kranz644237.93