GuideCopter - A Precise Drone-Based Haptic Guidance Interface for Blind or Visually Impaired People | 0 | 0.34 | 2021 |
Evaluation And Adaption Of Maintenance Prediction Methods In Mixed Production Line Setups Based On Anomaly Detection | 0 | 0.34 | 2021 |
Predicting Machine Errors based on Adaptive Sensor Data Drifts in a Real World Industrial Setup | 0 | 0.34 | 2020 |
Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display. | 4 | 0.52 | 2019 |
Valkyrie Project: Flying Immersion in Virtual Reality | 0 | 0.34 | 2019 |
Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards | 11 | 0.50 | 2018 |
Effects of Hand Representations for Typing in Virtual Reality | 11 | 0.66 | 2018 |
Biofeedback in the Wild - A SmartWatch Approach | 0 | 0.34 | 2018 |
Size Does Matter - Positioning On The Wrist A Comparative Study: Smartwatch Vs. Smartphone | 0 | 0.34 | 2017 |
Towards Interaction Around Unmodified Camera-equipped Mobile Devices. | 0 | 0.34 | 2017 |
HeadPhones: Ad Hoc Mobile Multi-Display Environments through Head Tracking. | 3 | 0.40 | 2017 |
Extending the Touchscreen Pattern Lock Mechanism with Duplicated and Temporal Codes. | 0 | 0.34 | 2016 |
GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses. | 4 | 0.44 | 2016 |
Challenges in Mobile Multi-Device Ecosystems. | 13 | 0.53 | 2016 |
Don't look at me that way!: Understanding User Attitudes Towards Data Glasses Usage | 19 | 0.77 | 2015 |
Only play in your comfort zone: interaction methods for improving security awareness on mobile devices | 2 | 0.40 | 2015 |
Design and Technology Challenges for Body Proximate Display Ecosystems | 7 | 0.51 | 2015 |
The mind behind the glass: human factors in the design of collaborative AR environments. | 1 | 0.35 | 2015 |
Precise relative positioning of vehicles with on-the-fly carrier phase resolution and tracking | 1 | 0.37 | 2015 |
M3I: A Framework for Mobile Multimodal Interaction. | 2 | 0.36 | 2014 |
Gamified training for vehicular user interfaces — Effects on drivers' behavior | 0 | 0.34 | 2014 |
Experimental evaluation of user interfaces for visual indoor navigation | 11 | 0.59 | 2014 |
Connected Mobility Aids: Supporting Physically Impaired Traffic Participants With Vehicle-To-X Communication | 0 | 0.34 | 2014 |
Today, you walk! - When Physical Fitness Influences Trip Planning. | 0 | 0.34 | 2014 |
Simulation and Virtual Prototyping of Tangible User Interfaces. | 0 | 0.34 | 2014 |
Simulation and Digital Prototyping of Tangible User Interfaces. | 0 | 0.34 | 2014 |
Supporting Mobile Multimodal Interaction with a Rule-Based Framework. | 2 | 0.39 | 2014 |
The Vehicle As Pervasive Display - Potentials And Limitations | 0 | 0.34 | 2014 |
Visual authentication: a secure single step authentication for user authorization | 0 | 0.34 | 2013 |
Gameful design in the automotive domain: review, outlook and challenges | 15 | 0.91 | 2013 |
Visualizations and Switching Mechanisms for Security Zones | 3 | 0.37 | 2013 |
Investigating self-reporting behavior in long-term studies | 19 | 0.79 | 2013 |
Putting books back on the shelf: situated interactions with digital book collections on smartphones | 1 | 0.35 | 2013 |
SmartPiggy: a piggy bank that talks to your smartphone | 3 | 0.45 | 2013 |
Navigating Indoors Using Decision Points | 3 | 0.40 | 2013 |
The mobile fitness coach: Towards individualized skill assessment using personalized mobile devices | 49 | 2.27 | 2013 |
Mobile and contextual learning: a case study on mobile didactics in teaching and education | 0 | 0.34 | 2013 |
User-Friendly Authentication And Authorization Using A Smartphone Proxy | 0 | 0.34 | 2013 |
MobiDics - Cooperative Mobile E-Learning for Teachers. | 1 | 0.36 | 2012 |
Gymskill: A Personal Trainer For Physical Exercises | 23 | 1.69 | 2012 |
The Healthcare and Motivation Seat - A Survey with the GewoS Chair. | 0 | 0.34 | 2012 |
A mobile indoor navigation system interface adapted to vision-based localization | 12 | 0.89 | 2012 |
DriveAssist - A V2X-Based Driver Assistance System for Android. | 14 | 0.93 | 2012 |
MobiMed: comparing object identification techniques on smartphones. | 10 | 0.72 | 2012 |
Robots, Objects, Humans: Towards Seamless Interaction In Intelligent Environments Supporting Complex Cooperative Interactions Between Humans And Technical Systems In Real World Scenarios Through Cognitive Objects | 0 | 0.34 | 2011 |
Towards a holistic approach for mobile application development in intelligent environments | 8 | 0.58 | 2011 |
MobiDics - Eine mobile Didaktik-Toolbox für die universitäre Lehre. | 1 | 0.38 | 2011 |
Developing Intelligent Environments: A Development Tool Chain for Creation, Testing and Simulation of Smart and Intelligent Environments | 9 | 0.74 | 2011 |
Cognitive objects for human-computer interaction and human-robot interaction | 5 | 0.40 | 2011 |
A compressive sensing scheme of frequency sparse signals for mobile and wearable platforms | 1 | 0.43 | 2011 |