Name
Papers
Collaborators
MATTHIAS KRANZ
62
81
Citations 
PageRank 
Referers 
442
37.93
1282
Referees 
References 
1485
717
Search Limit
1001000
Title
Citations
PageRank
Year
GuideCopter - A Precise Drone-Based Haptic Guidance Interface for Blind or Visually Impaired People00.342021
Evaluation And Adaption Of Maintenance Prediction Methods In Mixed Production Line Setups Based On Anomaly Detection00.342021
Predicting Machine Errors based on Adaptive Sensor Data Drifts in a Real World Industrial Setup00.342020
Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display.40.522019
Valkyrie Project: Flying Immersion in Virtual Reality00.342019
Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards110.502018
Effects of Hand Representations for Typing in Virtual Reality110.662018
Biofeedback in the Wild - A SmartWatch Approach00.342018
Size Does Matter - Positioning On The Wrist A Comparative Study: Smartwatch Vs. Smartphone00.342017
Towards Interaction Around Unmodified Camera-equipped Mobile Devices.00.342017
HeadPhones: Ad Hoc Mobile Multi-Display Environments through Head Tracking.30.402017
Extending the Touchscreen Pattern Lock Mechanism with Duplicated and Temporal Codes.00.342016
GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses.40.442016
Challenges in Mobile Multi-Device Ecosystems.130.532016
Don't look at me that way!: Understanding User Attitudes Towards Data Glasses Usage190.772015
Only play in your comfort zone: interaction methods for improving security awareness on mobile devices20.402015
Design and Technology Challenges for Body Proximate Display Ecosystems70.512015
The mind behind the glass: human factors in the design of collaborative AR environments.10.352015
Precise relative positioning of vehicles with on-the-fly carrier phase resolution and tracking10.372015
M3I: A Framework for Mobile Multimodal Interaction.20.362014
Gamified training for vehicular user interfaces — Effects on drivers' behavior00.342014
Experimental evaluation of user interfaces for visual indoor navigation110.592014
Connected Mobility Aids: Supporting Physically Impaired Traffic Participants With Vehicle-To-X Communication00.342014
Today, you walk! - When Physical Fitness Influences Trip Planning.00.342014
Simulation and Virtual Prototyping of Tangible User Interfaces.00.342014
Simulation and Digital Prototyping of Tangible User Interfaces.00.342014
Supporting Mobile Multimodal Interaction with a Rule-Based Framework.20.392014
The Vehicle As Pervasive Display - Potentials And Limitations00.342014
Visual authentication: a secure single step authentication for user authorization00.342013
Gameful design in the automotive domain: review, outlook and challenges150.912013
Visualizations and Switching Mechanisms for Security Zones30.372013
Investigating self-reporting behavior in long-term studies190.792013
Putting books back on the shelf: situated interactions with digital book collections on smartphones10.352013
SmartPiggy: a piggy bank that talks to your smartphone30.452013
Navigating Indoors Using Decision Points30.402013
The mobile fitness coach: Towards individualized skill assessment using personalized mobile devices492.272013
Mobile and contextual learning: a case study on mobile didactics in teaching and education00.342013
User-Friendly Authentication And Authorization Using A Smartphone Proxy00.342013
MobiDics - Cooperative Mobile E-Learning for Teachers.10.362012
Gymskill: A Personal Trainer For Physical Exercises231.692012
The Healthcare and Motivation Seat - A Survey with the GewoS Chair.00.342012
A mobile indoor navigation system interface adapted to vision-based localization120.892012
DriveAssist - A V2X-Based Driver Assistance System for Android.140.932012
MobiMed: comparing object identification techniques on smartphones.100.722012
Robots, Objects, Humans: Towards Seamless Interaction In Intelligent Environments Supporting Complex Cooperative Interactions Between Humans And Technical Systems In Real World Scenarios Through Cognitive Objects00.342011
Towards a holistic approach for mobile application development in intelligent environments80.582011
MobiDics - Eine mobile Didaktik-Toolbox für die universitäre Lehre.10.382011
Developing Intelligent Environments: A Development Tool Chain for Creation, Testing and Simulation of Smart and Intelligent Environments90.742011
Cognitive objects for human-computer interaction and human-robot interaction50.402011
A compressive sensing scheme of frequency sparse signals for mobile and wearable platforms10.432011
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