Title
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities.
Abstract
The World Health Organization (WHO) has declared obesity as a 21st-century epidemic after reaching global proportions. In Spain, this disease is suffered by 62% of the population, leading to the emergence of new health problems. Increasing childhood obesity in the world is a direct result of changes in the lifestyles of the population. Therefore, in this paper we present a gamification training program to prevent childhood obesity based on motor games, and active videogames developed for overweight children ages 8–12. The design of the program consisted of: group sessions in a school setting, individual sessions at home for the children, and developing healthy habits to help families. The motivation and the effectiveness of the gamification training program were studied. The results involving biometric variables, learning healthy habits and experience in the intervention were highly satisfactory.
Year
DOI
Venue
2016
10.1016/j.chb.2015.08.052
Computers in Human Behavior
Keywords
Field
DocType
Informal learning,Healthy lifestyles,Active videogames,Motor play,Gamification in education,Obesity and overweight
Social psychology,Medical education,Population,Informal learning,Disease,Overweight,Psychology,Obesity,Training program,Pedagogy,Childhood obesity
Journal
Volume
ISSN
Citations 
55
0747-5632
6
PageRank 
References 
Authors
0.83
6
7