Name
Affiliation
Papers
C. GONZÁLEZ
Department of Applied Physics, Centro Superior de Informática, Universidad de La Laguna, C/Delgado Barreto, s/n., La Laguna 38271, Tenerife CP, Spain
41
Collaborators
Citations 
PageRank 
126
119
19.59
Referers 
Referees 
References 
371
488
170
Search Limit
100488
Title
Citations
PageRank
Year
Strategies to gender mainstreaming in Engineering studies - a workshop with teachers.00.342021
European Proposals to Work in the Gender Gap in STEM: A Systematic Analysis00.342020
Diversity and Equity in STEM: Second Part00.342020
Educational Robotics for All: Gender, Diversity, and Inclusion in STEAM00.342020
Health Promotion for Childhood Obesity: An Approach Based on Self-Tracking of Data.00.342020
Guest Editorial Diversity and Equity in STEM00.342020
Actions to Promote Diversity in Engineering Studies: a Case Study in a Computer Science Degree10.392019
Improving Cognitive Visual-Motor Abilities in Individuals with Down Syndrome.00.342019
Diversity and inclusion in engineering education: Looking through the gender question.10.392018
Motivation for students in computer science and design.00.342018
Towards a methodology for user experience assessment of serious games with children with cochlear implants.00.342018
Methodological proposal for automatic evaluation in collaborative learning.00.342018
Gamified educational programme for childhood obesity.00.342018
Relation between u-learning, connective learning, and standard xAPI: a systematic review.10.412017
Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant.20.402017
Initiatives and Strategies to Encourage Women Into Engineering.10.412017
Gamification: a systematic review of design frameworks.80.652017
User Recommender System Based on Knowledge, Availability, and Reputation From Interactions in Forums.00.342016
Gamification of cognitive training: a crowdsourcing-inspired approach for older adults.00.342016
Gender differences in Computing Programs: Colombian Case Study.00.342016
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities.60.832016
Uses of accelerometer sensor and its application in m-learning environments: a review of literature.00.342016
A Literature Review of Gamification Design Frameworks281.402015
Development of e-Learning Solutions: Different Approaches, a Common Mission20.672014
Design and analysis of collaborative interactions in social educational videogames130.772014
User Recommender based on information from forums10.392014
Adaptation Model Content Based in Cultural Profile into Learning Environment00.342014
Foreword: Research and New Directions in Human Computer Interaction00.342014
Gamification in intelligent tutoring systems.30.532014
Standards Evaluation HMI: Application of the guideline GEDIS to the systems SCADA of the NAP (Network Access Point) Canary Islands00.342014
Using social networks at university: The case of school of computer science.20.372013
Applying an Enterprise Resource Planning (ERP) methodology in the engineering studies00.342012
Designing social videogames for educational uses110.712012
MNEME: A memory hierarchy simulator for an engineering computer architecture course20.482011
Automatic system for the detection and analysis of errors to support the personalized feedback40.712010
Applying a constructivist and collaborative methodological approach in engineering education241.492007
Simde: An Educational Simulator Of Ilp Architectures With Dynamic And Static Scheduling20.512007
Integrating Multimedia Technology, Knowledge Based System and Speech Processing for the Diagnostic and Treatment of Developmental Dyslexia00.342002
Exploiting the advantages of symbolically interpretable continuous biomedical parameters with a fuzzyfied symbolic model.10.362001
Using KADS methodology in a simulation assisted knowledge based system: application to hospital management60.632001
Adaptive Multimedia Interface for Users with Intellectual and Cognitive Handicaps00.342000