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C. GONZÁLEZ
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Name
Affiliation
Papers
C. GONZÁLEZ
Department of Applied Physics, Centro Superior de Informática, Universidad de La Laguna, C/Delgado Barreto, s/n., La Laguna 38271, Tenerife CP, Spain
41
Collaborators
Citations
PageRank
126
119
19.59
Referers
Referees
References
371
488
170
Search Limit
100
488
Publications (41 rows)
Collaborators (100 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Strategies to gender mainstreaming in Engineering studies - a workshop with teachers.
0
0.34
2021
European Proposals to Work in the Gender Gap in STEM: A Systematic Analysis
0
0.34
2020
Diversity and Equity in STEM: Second Part
0
0.34
2020
Educational Robotics for All: Gender, Diversity, and Inclusion in STEAM
0
0.34
2020
Health Promotion for Childhood Obesity: An Approach Based on Self-Tracking of Data.
0
0.34
2020
Guest Editorial Diversity and Equity in STEM
0
0.34
2020
Actions to Promote Diversity in Engineering Studies: a Case Study in a Computer Science Degree
1
0.39
2019
Improving Cognitive Visual-Motor Abilities in Individuals with Down Syndrome.
0
0.34
2019
Diversity and inclusion in engineering education: Looking through the gender question.
1
0.39
2018
Motivation for students in computer science and design.
0
0.34
2018
Towards a methodology for user experience assessment of serious games with children with cochlear implants.
0
0.34
2018
Methodological proposal for automatic evaluation in collaborative learning.
0
0.34
2018
Gamified educational programme for childhood obesity.
0
0.34
2018
Relation between u-learning, connective learning, and standard xAPI: a systematic review.
1
0.41
2017
Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant.
2
0.40
2017
Initiatives and Strategies to Encourage Women Into Engineering.
1
0.41
2017
Gamification: a systematic review of design frameworks.
8
0.65
2017
User Recommender System Based on Knowledge, Availability, and Reputation From Interactions in Forums.
0
0.34
2016
Gamification of cognitive training: a crowdsourcing-inspired approach for older adults.
0
0.34
2016
Gender differences in Computing Programs: Colombian Case Study.
0
0.34
2016
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities.
6
0.83
2016
Uses of accelerometer sensor and its application in m-learning environments: a review of literature.
0
0.34
2016
A Literature Review of Gamification Design Frameworks
28
1.40
2015
Development of e-Learning Solutions: Different Approaches, a Common Mission
2
0.67
2014
Design and analysis of collaborative interactions in social educational videogames
13
0.77
2014
User Recommender based on information from forums
1
0.39
2014
Adaptation Model Content Based in Cultural Profile into Learning Environment
0
0.34
2014
Foreword: Research and New Directions in Human Computer Interaction
0
0.34
2014
Gamification in intelligent tutoring systems.
3
0.53
2014
Standards Evaluation HMI: Application of the guideline GEDIS to the systems SCADA of the NAP (Network Access Point) Canary Islands
0
0.34
2014
Using social networks at university: The case of school of computer science.
2
0.37
2013
Applying an Enterprise Resource Planning (ERP) methodology in the engineering studies
0
0.34
2012
Designing social videogames for educational uses
11
0.71
2012
MNEME: A memory hierarchy simulator for an engineering computer architecture course
2
0.48
2011
Automatic system for the detection and analysis of errors to support the personalized feedback
4
0.71
2010
Applying a constructivist and collaborative methodological approach in engineering education
24
1.49
2007
Simde: An Educational Simulator Of Ilp Architectures With Dynamic And Static Scheduling
2
0.51
2007
Integrating Multimedia Technology, Knowledge Based System and Speech Processing for the Diagnostic and Treatment of Developmental Dyslexia
0
0.34
2002
Exploiting the advantages of symbolically interpretable continuous biomedical parameters with a fuzzyfied symbolic model.
1
0.36
2001
Using KADS methodology in a simulation assisted knowledge based system: application to hospital management
6
0.63
2001
Adaptive Multimedia Interface for Users with Intellectual and Cognitive Handicaps
0
0.34
2000
1