Title
Game Based Cyber Security Training: Are Serious Games Suitable For Cyber Security Training?
Abstract
Security research and training is attracting a lot of investment and interest from governments and the private sector. Most efforts have focused on physical security, while cyber security or digital security has been given less importance. With recent high-profile attacks it has become clear that training in cyber security is needed. Serious Games have the capability to be effective tools for public engagement and behavioural change and role play games, are already used by security professionals. Thus cyber security seems especially well-suited to Serious Games.This paper investigates whether games can be effective cyber security training tools. The study is conducted by means of a structured literature review supplemented with a general web search.While there are early positive indications there is not yet enough evidence to draw any definite conclusions. There is a clear gap in target audience with almost all products and studies targeting the general public and very little attention given to IT professionals and managers. The products and studies also mostly work over a short period, while it is known that short-term interventions are not particularly effective at affecting behavioural change.
Year
DOI
Venue
2016
10.17083/ijsg.v3i1.107
INTERNATIONAL JOURNAL OF SERIOUS GAMES
Keywords
Field
DocType
Games, Serious Games, Cyber Security, Training, Online Safety
Security through obscurity,Physical security,Computer science,Computer security,Simulation,Public engagement,Critical security studies,Target audience,Cloud computing security,Digital security,Security information and event management
Journal
Volume
Issue
ISSN
3
1
2384-8766
Citations 
PageRank 
References 
2
0.40
14
Authors
3
Name
Order
Citations
PageRank
Maurice Hendrix118320.92
Ali Al-Sherbaz2105.07
Victoria Bloom3963.90