Implementing Adaptive Game Difficulty Balancing in Serious Games. | 0 | 0.34 | 2019 |
Linear latent low dimensional space for online early action recognition and prediction. | 6 | 0.46 | 2017 |
Game Based Cyber Security Training: Are Serious Games Suitable For Cyber Security Training? | 2 | 0.40 | 2016 |
Hierarchical Transfer Learning for Online Recognition of Compound Actions | 7 | 0.39 | 2016 |
G3di: A Gaming Interaction Dataset With A Real Time Detection And Evaluation Framework | 7 | 0.42 | 2014 |
Dynamic Feature Selection for Online Action Recognition | 18 | 0.58 | 2013 |
G3D: A gaming action dataset and real time action recognition evaluation framework. | 56 | 1.30 | 2012 |