Title
MazeBase: A Sandbox for Learning from Games
Abstract
This paper introduces MazeBase: an environment for simple 2D games, designed as a sandbox for machine learning approaches to reasoning and planning. Within it, we create 10 simple games embodying a range of algorithmic tasks (e.g. if-then statements or set negation). A variety of neural models (fully connected, convolutional network, memory network) are deployed via reinforcement learning on these games, with and without a procedurally generated curriculum. Despite the tasks' simplicity, the performance of the models is far from optimal, suggesting directions for future development. We also demonstrate the versatility of MazeBase by using it to emulate small combat scenarios from StarCraft. Models trained on the MazeBase version can be directly applied to StarCraft, where they consistently beat the in-game AI.
Year
Venue
Field
2015
CoRR
Sandbox (computer security),Negation,Computer science,Curriculum,Artificial intelligence,Machine learning,Reinforcement learning
DocType
Volume
Citations 
Journal
abs/1511.07401
24
PageRank 
References 
Authors
1.06
14
5
Name
Order
Citations
PageRank
Sainbayar Sukhbaatar119211.61
Arthur Szlam2105668.60
Gabriel Synnaeve324016.91
Soumith Chintala42056102.09
Robert Fergus511214735.18