Growing Action Spaces. | 0 | 0.34 | 2020 |
Who Needs Words? Lexicon-Free Speech Recognition. | 1 | 0.35 | 2019 |
Word-level Speech Recognition with a Dynamic Lexicon. | 0 | 0.34 | 2019 |
A Structured Prediction Approach for Generalization in Cooperative Multi-Agent Reinforcement Learning | 1 | 0.35 | 2019 |
Value Propagation Networks. | 0 | 0.34 | 2019 |
High-Level Strategy Selection under Partial Observability in StarCraft: Brood War. | 0 | 0.34 | 2018 |
Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play. | 4 | 0.38 | 2018 |
Episodic Exploration for Deep Deterministic Policies for StarCraft Micromanagement | 0 | 0.34 | 2017 |
Wav2Letter: an End-to-End ConvNet-based Speech Recognition System. | 32 | 1.09 | 2016 |
A Temporal Coherence Loss Function for Learning Unsupervised Acoustic Embeddings. | 0 | 0.34 | 2016 |
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks. | 34 | 1.43 | 2016 |
MazeBase: A Sandbox for Learning from Games | 24 | 1.06 | 2015 |
Prosodic boundary information helps unsupervised word segmentation. | 1 | 0.39 | 2015 |
A Hybrid Dynamic Time Warping-Deep Neural Network Architecture For Unsupervised Acoustic Modeling | 12 | 0.54 | 2015 |
Quantitative methods for comparing featural representations. | 0 | 0.34 | 2015 |
Unsupervised Word Segmentation in Context. | 1 | 0.37 | 2014 |
Phonetics embedding learning with side information | 16 | 0.87 | 2014 |
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft. | 34 | 1.36 | 2013 |
A Dataset for StarCraft AI & an Example of Armies Clustering | 10 | 0.62 | 2012 |
Special tactics: A Bayesian approach to tactical decision-making | 4 | 0.44 | 2012 |
Discretized Kinetic Models for Abductive Reasoning in Systems Biology | 0 | 0.34 | 2011 |
Kinetic Models and Qualitative Abstraction for Relational Learning in Systems Biology. | 6 | 0.52 | 2011 |
A Bayesian model for opening prediction in RTS games with application to StarCraft | 13 | 1.00 | 2011 |
A Bayesian model for RTS units control applied to StarCraft. | 15 | 0.98 | 2011 |
A Bayesian Model for Plan Recognition in RTS Games applied to StarCraft | 28 | 1.85 | 2011 |
Bayesian Modeling of a Human MMORPG Player | 4 | 0.60 | 2010 |