Title
Wearable Sensor Networks for Motion Capture.
Abstract
This work presents the development of a full body sensor-based motion tracking system that functions through wearable inertial sensors. The system is comprised of a total of ten wearable sensors and maps the player's motions to an onscreen character in real-time. A hierarchical skeletal model was implemented that allows players to navigate and interact with the virtual world without the need of a hand-held controller. To demonstrate the capabilities of the system, a simple virtual reality game was created. As a wearable system, the ability for the users to engage in activities while not being tied to a camera system, or being forced indoors presents a significant opportunity for mobile entertainment, augmented reality and interactive systems that use the body as a significant form of input. This paper outlines the key developments necessary to implement such a system.
Year
DOI
Venue
2015
10.4108/icst.intetain.2015.259265
Intelligent Technologies for Interactive Entertainment
Keywords
Field
DocType
Sensors, motion capture, active games, exergames, wearable sensors
Motion capture,Control theory,Virtual reality,Wearable computer,Simulation,Computer science,Augmented reality,Inertial measurement unit,Wireless sensor network,Multimedia,Match moving
Journal
Volume
Issue
Citations 
2
5
2
PageRank 
References 
Authors
0.39
0
2
Name
Order
Citations
PageRank
Dennis L. Arsenault150.83
Anthony Whitehead214320.84