Abstract | ||
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This work presents the development of a full body sensor-based motion tracking system that functions through wearable inertial sensors. The system is comprised of a total of ten wearable sensors and maps the player's motions to an onscreen character in real-time. A hierarchical skeletal model was implemented that allows players to navigate and interact with the virtual world without the need of a hand-held controller. To demonstrate the capabilities of the system, a simple virtual reality game was created. As a wearable system, the ability for the users to engage in activities while not being tied to a camera system, or being forced indoors presents a significant opportunity for mobile entertainment, augmented reality and interactive systems that use the body as a significant form of input. This paper outlines the key developments necessary to implement such a system. |
Year | DOI | Venue |
---|---|---|
2015 | 10.4108/icst.intetain.2015.259265 | Intelligent Technologies for Interactive Entertainment |
Keywords | Field | DocType |
Sensors, motion capture, active games, exergames, wearable sensors | Motion capture,Control theory,Virtual reality,Wearable computer,Simulation,Computer science,Augmented reality,Inertial measurement unit,Wireless sensor network,Multimedia,Match moving | Journal |
Volume | Issue | Citations |
2 | 5 | 2 |
PageRank | References | Authors |
0.39 | 0 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Dennis L. Arsenault | 1 | 5 | 0.83 |
Anthony Whitehead | 2 | 143 | 20.84 |