Name
Papers
Collaborators
ANTHONY WHITEHEAD
37
40
Citations 
PageRank 
Referers 
143
20.84
364
Referees 
References 
526
247
Search Limit
100526
Title
Citations
PageRank
Year
Player Matching for Social Exergame Retention: A Group Personality Composition Approach00.342020
Keeping Players Engaged in Exergames: A Personality Matchmaking Approach.10.362018
Keeping Users Engaged through Feature Updates: A Long-Term Study of Using Wearable-Based Exergames.20.372017
Code style analytics for the automatic setting of formatting rules in IDEs: A solution to the Tabs vs. Spaces Debate00.342017
Usability And Motivational Effects Of A Gamified Exercise And Fitness System Based On Wearable Devices30.492016
Motivational Impacts and Sustainability Analysis of a Wearable-based Gamified Exercise and Fitness System.00.342016
Registration of Modern and Historic Imagery for Timescape Creation00.342016
Quaternion-Based Gesture Recognition Using Wireless Wearable Motion Capture Sensors.20.372016
Modelling Information Flow And Situational Awareness In Wild Fire Response Operations10.352016
Wearable Sensor Networks for Motion Capture.20.392015
Preprocessing Realistic Video for Contactless Heart Rate Monitoring Using Video Magnification40.452015
Gesture recognition using Markov Systems and wearable wireless inertial sensors.10.382015
Image Subset Selection Using Gabor Filters and Neural Networks.00.342015
Quaternion based gesture recognition using worn inertial sensors in a motion tracking system30.442014
An evaluation of personality type pairings to improve video game enjoyment10.372014
Feature Matching for Aligning Historical and Modern Images.20.392014
Robust Horizon Detection Using Segmentation for UAV Applications70.592012
3-D Pose Presentation For Training Applications00.342011
Pose presentation for a dance-based massively multiplayer online exergame70.882011
Improved Pressure Sensitive Paint Measurement Using Natural Feature Tracking and Piecewise Linear Resection00.342011
Homogeneous accelerometer-based sensor networks for game interaction20.402011
Exergame effectiveness: what the numbers can tell us362.022010
A PCA-Based Binning Approach for Matching to Large SIFT Database20.372010
Device agnostic 3D gesture recognition using hidden Markov models30.432009
Distinguishing games, serious games, and training simulators on the basis of intent20.412009
Efficient SIFT matching from keypoint descriptor properties50.462009
It's all Greek to me: a case for the classics in game development education00.342008
Sensor networks as video game input devices133.392007
Persistent realtime building interior generation211.512006
Feature-based cut detection with automatic threshold selection.00.342006
Towards Eliminating Steganographic Communication10.352005
High-speed texture-preserving digital image inpainting00.342005
Estimating Intrinsic Camera Parameters from the Fundamental Matrix Using an Evolutionary Approach100.582004
FAST FEATURE-BASED VIDEO SEGMENTATION AND ANNOTATION00.342003
Evolutionary Based Autocalibration from the Fundamental Matrix30.462002
Some improvements on two autocalibration algorithms based on the fundamental matrix90.592002
Salient Frame Extraction for Structure from Motion00.342001