Title
Pose presentation for a dance-based massively multiplayer online exergame
Abstract
A sedentary lifestyle is linked to many health problems, including diabetes, heart disease, and obesity. Active games attempt to offer a solution by encouraging players to be more physically active through the use of entertaining media. We present a framework for a massively multiplayer online exergame (MMOE), that combines elements of persuasive technology and massively multiplayer online games to provide players with a customized, social gaming experience with the potential for long-term engagement and measurable physical benefits. We then examine our own exergaming system, sensor network for active play (SNAP), to assess its suitability in an MMOE context. We then address several technical and usability challenges in the development of an MMOE, including pose selection, training, recognition, and presentation methods.
Year
DOI
Venue
2011
10.1016/j.entcom.2010.12.007
Entertainment Computing
Keywords
Field
DocType
Exergaming,Massively multiplayer online game,Game design,Sensor network,Human–computer interaction
Persuasive technology,Dance,Sedentary lifestyle,Computer science,Simulation,Usability,Game design,Human–computer interaction,Social gaming,Massively multiplayer online game,Wireless sensor network,Multimedia
Journal
Volume
Issue
ISSN
2
2
1875-9521
Citations 
PageRank 
References 
7
0.88
9
Authors
2
Name
Order
Citations
PageRank
Hannah Johnston1717.87
Anthony Whitehead214320.84