Abstract | ||
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Handheld Augmented Reality (HAR) has the potential to introduce Augmented Reality (AR) to large audiences due to the widespread use of suitable handheld devices. However, many of the current HAR systems are not considered very practical and they do not fully answer to the needs of the users. One of the challenging areas in HAR is the in-situ AR content creation where the correct and accurate positioning of virtual objects to the real world is fundamental. Due to the hardware limitations of handheld devices and possible restrictions in the environment, the correct 3D positioning of objects can be difficult to achieve we are unable to use AR markers or correctly map the 3D structure of the environment. |
Year | DOI | Venue |
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2016 | 10.1016/j.cag.2015.10.013 | Computers & Graphics |
Keywords | Field | DocType |
Handheld augmented reality,3D manipulation,3D positioning,SLAM,User evaluation | Virtual image,Computer vision,Epipolar geometry,Computer science,Augmented reality,Mobile device,Artificial intelligence,Content creation,Depth perception,Simultaneous localization and mapping,3D reconstruction | Journal |
Volume | ISSN | Citations |
55 | 0097-8493 | 6 |
PageRank | References | Authors |
0.58 | 19 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jarkko Polvi | 1 | 18 | 2.28 |
Takafumi Taketomi | 2 | 152 | 28.21 |
Goshiro Yamamoto | 3 | 122 | 30.10 |
Arindam Dey | 4 | 205 | 23.43 |
christian sandor | 5 | 345 | 41.34 |
Hirokazu Kato | 6 | 255 | 51.37 |