Effects of Heart Rate Feedback on an Asymmetric Platform using Augmented Reality and Laptop | 0 | 0.34 | 2022 |
Comparing Physiological and Emotional Effects of Happy and Sad Virtual Environments Experienced in Video and Virtual Reality | 0 | 0.34 | 2022 |
Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR | 0 | 0.34 | 2021 |
Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness | 0 | 0.34 | 2021 |
A Comparative Study On Inter-Brain Synchrony In Real And Virtual Environments Using Hyperscanning | 3 | 0.54 | 2021 |
Neurophysiological Effects of Presence in Calm Virtual Environments. | 0 | 0.34 | 2020 |
Using Augmented Reality with Speech Input for Non-Native Children's Language Learning | 2 | 0.38 | 2020 |
A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments | 0 | 0.34 | 2020 |
A Review Of Hyperscanning And Its Use In Virtual Environments | 1 | 0.39 | 2020 |
The Effects of Sharing Awareness Cues in Collaborative Mixed Reality. | 11 | 0.55 | 2019 |
Who You Are is What You Tell: Effects of Perspectives on Virtual Reality Story Experiences | 0 | 0.34 | 2019 |
Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments | 2 | 0.36 | 2019 |
Extended Reality for Refugees - Pragmatic Ideas through Ethnographic Research with Refugees in Australia. | 0 | 0.34 | 2019 |
Augmented Reality-Based Procedural Task Training Application for Less Privileged Children and Autistic Individuals. | 0 | 0.34 | 2019 |
Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual Reality | 5 | 0.41 | 2019 |
Share My Space: A Novel Redirected Walking Method for Shared Indoor Spaces in Virtual Reality | 0 | 0.34 | 2019 |
Conformal Redirected Walking for Shared Indoor Spaces. | 1 | 0.35 | 2019 |
Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments | 4 | 0.41 | 2018 |
3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop | 0 | 0.34 | 2018 |
Effects Of Manipulating Physiological Feedback In Immersive Virtual Environments | 3 | 0.38 | 2018 |
A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014. | 25 | 1.28 | 2018 |
Mutually Shared Gaze in Augmented Video Conference. | 0 | 0.34 | 2017 |
Workshop on Augmented Reality for Good Summary. | 0 | 0.34 | 2017 |
Exhibition approach using an AR and VR pillar. | 0 | 0.34 | 2017 |
An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration. | 0 | 0.34 | 2017 |
Estimating Gaze Depth Using Multi-Layer Perceptron | 0 | 0.34 | 2017 |
A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs. | 0 | 0.34 | 2017 |
Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay. | 13 | 0.73 | 2017 |
Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality. | 3 | 0.42 | 2017 |
Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze. | 1 | 0.37 | 2017 |
Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See | 6 | 0.46 | 2017 |
Exploring Pupil Dilation in Emotional Virtual Reality Environments. | 0 | 0.34 | 2017 |
The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments | 1 | 0.35 | 2016 |
TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children. | 0 | 0.34 | 2016 |
An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environments | 7 | 0.54 | 2016 |
Let your fingers do the walking: A unified approach for efficient short-, medium-, and long-distance travel in VR | 4 | 0.40 | 2016 |
A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014. | 0 | 0.34 | 2016 |
SlidAR: A 3D positioning method for SLAM-based handheld augmented reality | 6 | 0.58 | 2016 |
Lessons learned: Evaluating visualizations for occluded objects in handheld augmented reality | 10 | 0.63 | 2014 |
Burnar: Involuntary heat sensations in augmented reality | 4 | 0.47 | 2013 |
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments | 3 | 0.45 | 2012 |
Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensors | 4 | 0.42 | 2012 |
BurnAR: Feel the heat | 3 | 0.40 | 2012 |
Head-turning approach to eye-tracking in immersive virtual environments | 0 | 0.34 | 2012 |
Tablet versus phone: Depth perception in handheld augmented reality | 22 | 0.87 | 2012 |
An empiric evaluation of confirmation methods for optical see-through head-mounted display calibration. | 8 | 0.56 | 2011 |
Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality | 8 | 0.66 | 2010 |
Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments | 12 | 0.79 | 2010 |
An Augmented Reality X-Ray system based on visual saliency. | 33 | 2.21 | 2010 |