Name
Affiliation
Papers
ARINDAM DEY
Magic Vision Lab, University of South Australia, Adelaide, Australia
49
Collaborators
Citations 
PageRank 
89
205
23.43
Referers 
Referees 
References 
525
1101
437
Search Limit
1001000
Title
Citations
PageRank
Year
Effects of Heart Rate Feedback on an Asymmetric Platform using Augmented Reality and Laptop00.342022
Comparing Physiological and Emotional Effects of Happy and Sad Virtual Environments Experienced in Video and Virtual Reality00.342022
Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR00.342021
Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness00.342021
A Comparative Study On Inter-Brain Synchrony In Real And Virtual Environments Using Hyperscanning30.542021
Neurophysiological Effects of Presence in Calm Virtual Environments.00.342020
Using Augmented Reality with Speech Input for Non-Native Children's Language Learning20.382020
A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments00.342020
A Review Of Hyperscanning And Its Use In Virtual Environments10.392020
The Effects of Sharing Awareness Cues in Collaborative Mixed Reality.110.552019
Who You Are is What You Tell: Effects of Perspectives on Virtual Reality Story Experiences00.342019
Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments20.362019
Extended Reality for Refugees - Pragmatic Ideas through Ethnographic Research with Refugees in Australia.00.342019
Augmented Reality-Based Procedural Task Training Application for Less Privileged Children and Autistic Individuals.00.342019
Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual Reality50.412019
Share My Space: A Novel Redirected Walking Method for Shared Indoor Spaces in Virtual Reality00.342019
Conformal Redirected Walking for Shared Indoor Spaces.10.352019
Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments40.412018
3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop00.342018
Effects Of Manipulating Physiological Feedback In Immersive Virtual Environments30.382018
A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014.251.282018
Mutually Shared Gaze in Augmented Video Conference.00.342017
Workshop on Augmented Reality for Good Summary.00.342017
Exhibition approach using an AR and VR pillar.00.342017
An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration.00.342017
Estimating Gaze Depth Using Multi-Layer Perceptron00.342017
A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs.00.342017
Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay.130.732017
Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality.30.422017
Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze.10.372017
Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See60.462017
Exploring Pupil Dilation in Emotional Virtual Reality Environments.00.342017
The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments10.352016
TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children.00.342016
An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environments70.542016
Let your fingers do the walking: A unified approach for efficient short-, medium-, and long-distance travel in VR40.402016
A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014.00.342016
SlidAR: A 3D positioning method for SLAM-based handheld augmented reality60.582016
Lessons learned: Evaluating visualizations for occluded objects in handheld augmented reality100.632014
Burnar: Involuntary heat sensations in augmented reality40.472013
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments30.452012
Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensors40.422012
BurnAR: Feel the heat30.402012
Head-turning approach to eye-tracking in immersive virtual environments00.342012
Tablet versus phone: Depth perception in handheld augmented reality220.872012
An empiric evaluation of confirmation methods for optical see-through head-mounted display calibration.80.562011
Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality80.662010
Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments120.792010
An Augmented Reality X-Ray system based on visual saliency.332.212010