Abstract | ||
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Thousands of people die or are injured in work accidents every year. Although the lack of safety equipment is one of the causes, especially in developing countries, behavioral issues caused by psychosocial factors are also to blame. This article introduces the use of immersive VR simulators to preventively reduce accidents in the workplace by detecting behavioral patterns that may lead to an incre... |
Year | DOI | Venue |
---|---|---|
2016 | 10.1109/MCG.2016.19 | IEEE Computer Graphics and Applications |
Keywords | Field | DocType |
Accidents,Visual computing,Games,Virtual reality,Solid modeling | Behavioral pattern,Virtual reality,Computer science,Human factors and ergonomics,Blame,Psychosocial,Augmented reality,Injury prevention,Occupational safety and health,Multimedia | Journal |
Volume | Issue | ISSN |
36 | 2 | 0272-1716 |
Citations | PageRank | References |
3 | 0.42 | 6 |
Authors | ||
7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Luciana Porcher Nedel | 1 | 127 | 19.55 |
Vinicius Costa de Souza | 2 | 5 | 1.48 |
Aline Menin | 3 | 3 | 0.42 |
Lucia Sebben | 4 | 3 | 0.42 |
Jackson Oliveira | 5 | 8 | 1.31 |
Frederico Faria | 6 | 11 | 1.74 |
Anderson Maciel | 7 | 177 | 31.16 |