Title
Terrain Modelling from Feature Primitives.
Abstract
d We introduce a compact hierarchical procedural model that combines feature-based primitives to describe complex terrains with varying level of detail. Our model is inspired by skeletal implicit surfaces and defines the terrain elevation function by using a construction tree. Leaves represent terrain features and they are generic parametrized skeletal primitives, such as mountains, ridges, valleys, rivers, lakes or roads. Inner nodes combine the leaves and subtrees by carving, blending or warping operators. The elevation of the terrain at a given point is evaluated by traversing the tree and by combining the contributions of the primitives. The definition of the tree leaves and operators guarantees that the resulting elevation function is Lipschitz, which speeds up the sphere tracing used to render the terrain. Our model is compact and allows for the creation of large terrains with a high level o detail using a reduced set of primitives. We show the creation of different kinds of landscapes and demonstrate that our model allows to efficiently control the shape and distribution of landform features.
Year
DOI
Venue
2015
10.1111/cgf.12530
COMPUTER GRAPHICS FORUM
Keywords
Field
DocType
terrain modelling,procedural modelling,natural phenomena,geometric modelling
Computer vision,Image warping,Level of detail,Computer science,Terrain,Geometric design,Operator (computer programming),Landform,Artificial intelligence,Elevation,Tracing
Journal
Volume
Issue
ISSN
34.0
6.0
0167-7055
Citations 
PageRank 
References 
8
0.47
22
Authors
7
Name
Order
Citations
PageRank
Jean-David GéNevaux1533.29
Eric Galin259939.12
Adrien Peytavie325318.40
Eric Guérin4372.86
Cyril Briquet580.47
François Grosbellet6131.28
Bedrich Benes7127680.15