Title
Game factors and game-based learning design model
Abstract
AbstractHow to design useful digital game-based learning is a topic worthy of discussion. Past research focused on specific game genres design, but it is difficult to use when the target game genre differs from the default genres used in the research. This study presents macrodesign concepts that elucidates 11 crucial game-design factors, including game goals, game mechanism, game fantasy, game value, interaction, freedom, narrative, sensation, challenges, sociality, and mystery. We clearly define each factor and analyze the relationships among the 11 factors to construct a game-based learning design model. Two application examples are analyzed to verify the usability of the model and the performance of these factors. It can assist educational game designers in developing interesting games.
Year
DOI
Venue
2015
10.1155/2015/549684
Periodicals
Field
DocType
Volume
Video game design,Game mechanics,Computer science,Simulation,Game art design,Game design,Game design document,Metagaming,Human–computer interaction,Game Developer,Multimedia,Non-cooperative game
Journal
2015
Issue
ISSN
Citations 
1
1687-7047
6
PageRank 
References 
Authors
0.48
32
2
Name
Order
Citations
PageRank
Yen-Ru Shi1793.32
Ju-Ling Shih216317.69