Title
A Role-Play Game to Facilitate the Development of Students' Reflective Internet Skills
Abstract
Although adolescents are currently the most frequent users of the Internet, many youngsters still have difficulties with a critical, reflective, and responsible use of the Internet. A study was carried out on teaching with a digital role-play game to increase students' reflective Internet skills. In this game, students had to promote a fictional celebrity. The six game levels cumulated in complexity and scope, and students played different roles in each of them (e.g., manager, marketing manager, and journalist). In a one-group pre-test/post-test design, the implementation of the role-play game in four secondary school classes was evaluated using a questionnaire on students' reflective Internet skills. On both pre-test and post-test, girls generally out-performed boys on reflective Internet skills. Repeated measures analyses showed that this gender difference was significantly reduced by teaching with the role-play game. Boys significantly increased their reflective Internet skills, but girls did not. Implications for teaching with this role-play game are presented along with indications how the role-play game could be redesigned to be effective for all students.
Year
Venue
Keywords
2015
EDUCATIONAL TECHNOLOGY & SOCIETY
Media literacy,Reflective internet skills,Role-play game,Secondary education,Gender differences
Field
DocType
Volume
Skills management,Conceptualization,Norm (social),Psychology,Information literacy,Curriculum,Pedagogy,Teaching method,Information and Communications Technology,The Internet
Journal
18
Issue
ISSN
Citations 
3
1176-3647
2
PageRank 
References 
Authors
0.40
12
1
Name
Order
Citations
PageRank
Wilfried Admiraal129521.12