Title
Tile-based path rendering for mobile device.
Abstract
In this paper, we present a tile-based path rendering scheme that provides a fast rendering on mobile device. Because legacy path rendering schemes have memory or computing intensive work, they do not provide an enough performance (fps) on mobile device. To get an acceptable performance, we propose using tile-based approach for path rendering on mobile device. The design goal of our scheme has two folds: 1) Minimize memory I/O, 2) Minimize computation. Because our scheme effectively reduces memory I/O and computation simultaneously, we can get an acceptable high performance of path rendering on mobile device.
Year
DOI
Venue
2015
10.1145/2818427.2818449
SIGGRAPH Asia Mobile Graphics and Interactive Applications
Field
DocType
Citations 
Parallel rendering,Computer graphics (images),Computer science,Real-time rendering,Alternate frame rendering,Real-time computing,Texture memory,Mobile device,Rendering (computer graphics),Computer hardware,Software rendering,Tiled rendering
Conference
2
PageRank 
References 
Authors
0.47
9
6
Name
Order
Citations
PageRank
Jeong-Joon Yoo1347.41
Jae Don Lee2102.93
Sundeep Krishnadasan341.21
Won-Jong Lee412913.38
John Brothers541.21
soojung ryu619218.68