Abstract | ||
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In this paper, we present a tile-based path rendering scheme that provides a fast rendering on mobile device. Because legacy path rendering schemes have memory or computing intensive work, they do not provide an enough performance (fps) on mobile device. To get an acceptable performance, we propose using tile-based approach for path rendering on mobile device. The design goal of our scheme has two folds: 1) Minimize memory I/O, 2) Minimize computation. Because our scheme effectively reduces memory I/O and computation simultaneously, we can get an acceptable high performance of path rendering on mobile device. |
Year | DOI | Venue |
---|---|---|
2015 | 10.1145/2818427.2818449 | SIGGRAPH Asia Mobile Graphics and Interactive Applications |
Field | DocType | Citations |
Parallel rendering,Computer graphics (images),Computer science,Real-time rendering,Alternate frame rendering,Real-time computing,Texture memory,Mobile device,Rendering (computer graphics),Computer hardware,Software rendering,Tiled rendering | Conference | 2 |
PageRank | References | Authors |
0.47 | 9 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jeong-Joon Yoo | 1 | 34 | 7.41 |
Jae Don Lee | 2 | 10 | 2.93 |
Sundeep Krishnadasan | 3 | 4 | 1.21 |
Won-Jong Lee | 4 | 129 | 13.38 |
John Brothers | 5 | 4 | 1.21 |
soojung ryu | 6 | 192 | 18.68 |