Title
Collaborative learning via 3-D game development
Abstract
The tremendous growth of the 3-D, first person video game genre provided a vehicle through which to create a one-year, upper level undergraduate experience in multidisciplinary, highly collaborative software design and implementation. We report on a team-taught course that encompassed concepts from the contributing disciplines of computer science, digital media, film, theater and music. The learning environment balanced individual experiential skills development with reflective analysis of media implementation as our students built a media-rich interactive game. This panel provides four perspectives on the design and execution of the course and resulting game from our contributing areas: computer science (Wolz), digital art (Sanders), music/sound technology (Nakra), and writing (Pearson). As moderator, Ault, whose own work is at the intersection of our fields, provides a unifying perspective.
Year
DOI
Venue
2006
10.1145/1179295.1179300
SIGGRAPH Educators Program
Field
DocType
ISBN
Collaborative learning,Computer graphics (images),Video game development,Game art design,Computer science,Game design document,Game design,Game Developer,Game testing,Multimedia,Game development tool
Conference
1-59593-364-6
Citations 
PageRank 
References 
1
0.38
0
Authors
5
Name
Order
Citations
PageRank
Christopher Ault110.38
Teresa Marrin Nakra26312.65
Kim Pearson3415.71
Phillip Sanders410.38
Ursula Wolz515536.57