Towards a More Inclusive Tech Culture: Promoting Professionalism in CS Classrooms and Labs | 0 | 0.34 | 2020 |
Coding In The Liberal Arts Through Natural Language Processing And Machine Learning | 0 | 0.34 | 2020 |
Code Crafting Curriculum: A Textile Crafts Approach to Computer Science | 0 | 0.34 | 2020 |
Learning to Code in the Unity 3D Development Platform. | 0 | 0.34 | 2020 |
To Grade or Not To Grade. | 0 | 0.34 | 2020 |
Code Crafters Curriculum: A Textile Crafts Approach To Computer Science (Abstract Only). | 0 | 0.34 | 2018 |
Updating Introductory Computer Science with Creative Computation. | 0 | 0.34 | 2018 |
Best Practices in Academia to Remedy Gender Bias in Tech. | 1 | 0.37 | 2018 |
Creative Computation in High School. | 1 | 0.38 | 2016 |
Teaching Computing with Processing, the Bridge Between High School and College (Abstract Only) | 0 | 0.34 | 2015 |
Interdisciplinary computing in many forms | 0 | 0.34 | 2014 |
Interdisciplinary computing, successes and challenges (abstract only) | 2 | 0.42 | 2013 |
The role of interdisciplinary computing in higher education, research and industry | 2 | 0.58 | 2012 |
A collaboration based community to track idea diffusion amongst novice programmers | 0 | 0.34 | 2012 |
Computational Thinking and Expository Writing in the Middle School | 21 | 1.52 | 2011 |
Scratching the subject surface: infusing computing into K-12 curriculum | 2 | 0.49 | 2011 |
Cooperative expertise for multidisciplinary computing | 1 | 0.36 | 2011 |
K-12 Computer Science education news | 0 | 0.34 | 2011 |
Kinesthetic learning of computing via "off-beat" activities | 0 | 0.34 | 2011 |
Computational thinking via interactive journalism in middle school | 13 | 1.87 | 2010 |
Effective delivery of computing curriculum in middle school: challenges and solutions | 2 | 0.48 | 2010 |
A Distributed Expertise Model for Teaching Computing Across Disciplines and Institutions | 5 | 0.58 | 2010 |
Problem solving in community: a necessary shift in cs pedagogy | 14 | 2.27 | 2008 |
Teaching game design through cross-disciplinary content and individualized student deliverables. | 0 | 0.34 | 2007 |
Collaborative learning via 3-D game development | 1 | 0.38 | 2006 |
r-MUSIC, A Collaborative Music DJ for Ad Hoc Networks | 0 | 0.34 | 2004 |
Peer-to-Peer Policy Management System for Wearable Mobile Devices | 4 | 0.56 | 2003 |
Server Independent Personalization for Effective Searching in the World Wide Web | 0 | 0.34 | 2002 |
Rewrite cycles in CS courses: experience reports | 0 | 0.34 | 2002 |
AP CS goes OO | 2 | 0.61 | 2001 |
Computing curricula 2001 how will it work for you? | 3 | 1.37 | 2001 |
Collaboration vs plagiarism in computer science programming courses | 2 | 0.45 | 2001 |
Client Side Personalization | 10 | 0.86 | 2001 |
Recommendations for changes in advanced placement computer science (panel session) | 2 | 0.61 | 2000 |
CS1 using Java language features gently | 7 | 1.62 | 1999 |
simpleIO: a Java package for novice interactive and graphics programming | 17 | 5.31 | 1999 |
Accommodating diversity of academic preparation in CS1 (panel) | 0 | 0.34 | 1998 |
Possible futures for CS2 (panel) | 0 | 0.34 | 1998 |
Computer mediated communication in collaborative educational settings (panel) | 8 | 0.77 | 1997 |
Computer-mediated communication in collaborative educational settings: report of the ITiCSE '97 working group on CMC in collaborative educational settings | 11 | 1.05 | 1997 |
Multi-media integrated into CS 2: an interactive children's story as a unifying class project | 3 | 1.50 | 1997 |
Teaching introductory programming in the multi-media world | 6 | 3.24 | 1996 |
Use of laboratories in computer science education: guidelines for good practice: report of the working group on computing laboratories | 11 | 1.98 | 1996 |
Providing opportunistic enrichment in customized on-line assistance | 4 | 0.54 | 1993 |
An Object Oriented Approach to Content Planning for Text Generation | 0 | 0.34 | 1990 |