Title
Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera
Abstract
Todays most compelling virtual reality experiences shift the users viewpoint within the virtual environment based on input from a head-tracking system, giving a compelling sense of motion parallax. While this is straightforward for computer generated scenes, photographic VR content generally does not provide motion parallax in response to head motion. Even 360° stereo panoramas, which offer separated left and right views, fail to allow the vantage point to change in response to head motion.
Year
DOI
Venue
2015
10.1145/2787626.2787648
SIGGRAPH Posters
Field
DocType
Citations 
Computer vision,Storytelling,Virtual machine,Virtual reality,Parallax,Computer graphics (images),Computer science,Light field,Left and right,Artificial intelligence,Offset (computer science),Interactive installation
Conference
4
PageRank 
References 
Authors
0.52
2
5
Name
Order
Citations
PageRank
Paul Debevec14955449.10
Greg Downing241.19
Mark Bolas388089.87
Hsuen-Yueh Peng440.52
Jules Urbach540.52