Title | ||
---|---|---|
Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera |
Abstract | ||
---|---|---|
Todays most compelling virtual reality experiences shift the users viewpoint within the virtual environment based on input from a head-tracking system, giving a compelling sense of motion parallax. While this is straightforward for computer generated scenes, photographic VR content generally does not provide motion parallax in response to head motion. Even 360° stereo panoramas, which offer separated left and right views, fail to allow the vantage point to change in response to head motion. |
Year | DOI | Venue |
---|---|---|
2015 | 10.1145/2787626.2787648 | SIGGRAPH Posters |
Field | DocType | Citations |
Computer vision,Storytelling,Virtual machine,Virtual reality,Parallax,Computer graphics (images),Computer science,Light field,Left and right,Artificial intelligence,Offset (computer science),Interactive installation | Conference | 4 |
PageRank | References | Authors |
0.52 | 2 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Paul Debevec | 1 | 4955 | 449.10 |
Greg Downing | 2 | 4 | 1.19 |
Mark Bolas | 3 | 880 | 89.87 |
Hsuen-Yueh Peng | 4 | 4 | 0.52 |
Jules Urbach | 5 | 4 | 0.52 |