Abstract | ||
---|---|---|
One subtle artifact which still often reveals the synthetic nature of a digital creature on screen is the stretching of a supposedly rigid feature, such as a dinosaur scale or a callus, under deformation. We introduce a technique which attempts to preserve the shape of user-defined features when a 3D mesh deforms. Our approach makes no restriction on the type of features or their distribution---it can handle features of very high resolution and it is designed to fit in a texture-painting driven pipeline. |
Year | DOI | Venue |
---|---|---|
2015 | 10.1145/2775280.2792537 | SIGGRAPH Talks |
Field | DocType | Citations |
Computer vision,Polygon mesh,Computer graphics (images),Computer science,Font,Artificial intelligence,Feature based,Deformation (mechanics),Rendering (computer graphics) | Conference | 1 |
PageRank | References | Authors |
0.35 | 1 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Stéphane Grabli | 1 | 73 | 4.16 |
Kevin Sprout | 2 | 1 | 1.03 |
Yuting Ye | 3 | 179 | 10.18 |