Title
Feature-based texture stretch compensation for 3D meshes
Abstract
One subtle artifact which still often reveals the synthetic nature of a digital creature on screen is the stretching of a supposedly rigid feature, such as a dinosaur scale or a callus, under deformation. We introduce a technique which attempts to preserve the shape of user-defined features when a 3D mesh deforms. Our approach makes no restriction on the type of features or their distribution---it can handle features of very high resolution and it is designed to fit in a texture-painting driven pipeline.
Year
DOI
Venue
2015
10.1145/2775280.2792537
SIGGRAPH Talks
Field
DocType
Citations 
Computer vision,Polygon mesh,Computer graphics (images),Computer science,Font,Artificial intelligence,Feature based,Deformation (mechanics),Rendering (computer graphics)
Conference
1
PageRank 
References 
Authors
0.35
1
3
Name
Order
Citations
PageRank
Stéphane Grabli1734.16
Kevin Sprout211.03
Yuting Ye317910.18