Evaluating Grasping Visualizations and Control Modes in a VR Game | 0 | 0.34 | 2021 |
ManipNet: neural manipulation synthesis with a hand-object spatial representation | 0 | 0.34 | 2021 |
MEgATrack: monochrome egocentric articulated hand-tracking for virtual reality | 2 | 0.37 | 2020 |
Virtual hands in VR: motion capture, synthesis, and perception | 0 | 0.34 | 2020 |
Learning 3D Global Human Motion Estimation from Unpaired, Disjoint Datasets | 0 | 0.34 | 2020 |
Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernels | 0 | 0.34 | 2020 |
The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion | 4 | 0.40 | 2019 |
Virtual Grasping Feedback and Virtual Hand Ownership. | 3 | 0.41 | 2019 |
Disentangling Pose from Appearance in Monochrome Hand Images. | 0 | 0.34 | 2019 |
Online optical marker-based hand tracking with deep labels. | 9 | 0.54 | 2018 |
Going Deeper in Spiking Neural Networks: VGG and Residual Architectures. | 29 | 1.02 | 2018 |
HONES: A Fast and Tuning-free Homotopy Method For Online Newton Step. | 0 | 0.34 | 2018 |
DART: Dynamic Animation and Robotics Toolkit. | 6 | 0.46 | 2018 |
Feature-based texture stretch compensation for 3D meshes | 1 | 0.35 | 2015 |
Hierarchical planning and control for complex motor tasks | 2 | 0.38 | 2015 |
Multi-resolution geometric transfer for Jurassic World | 0 | 0.34 | 2015 |
Realtime facial animation with on-the-fly correctives | 107 | 2.62 | 2013 |
High fidelity facial animation capture and retargeting with contours | 16 | 0.58 | 2013 |
Optimal feedback control for character animation using an abstract model. | 0 | 0.34 | 2010 |