Abstract | ||
---|---|---|
We present a bandwidth- and energy-efficient, hybrid ray tracing and rasterizer architecture for tile-based mobile GPU. In order to successfully commercialize mobile System on Chip (SoC), including ray tracing hardware solution, effective integration with rasterizer based on OpenGL---ES is indispensable for the performance and compatibility reason. Thus, recently, the traditional rasterizer-ray tracing hybrid approach is revisited to achieve this goal. The key factor for hybrid rendering is to reflect the fundamental principle of tile-based rendering on integrating the ray tracing hardware and mobile GPUs. Consequently, we propose a new architecture for hybrid rendering by combining new three features such as extended tile binning unit, tile prefetch, and per-tile power control. Simulation results show that our architecture is a potentially versatile solution for future mobile GPUs in low-energy devices because it provides as much as 31.7% better G-buffer bandwidth utilization and is up to 2.18 times better performance per unit energy compared to the ray tracing hardware-only solution. |
Year | DOI | Venue |
---|---|---|
2015 | 10.1145/2818427.2818442 | SIGGRAPH Asia Mobile Graphics and Interactive Applications |
Field | DocType | Citations |
Multithreading,System on a chip,Computer graphics (images),Computer science,Ray tracing (graphics),Power control,Bandwidth (signal processing),Instruction prefetch,Rendering (computer graphics),Tracing | Conference | 2 |
PageRank | References | Authors |
0.39 | 15 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Won-Jong Lee | 1 | 129 | 13.38 |
Seok Joong Hwang | 2 | 34 | 8.53 |
Youngsam Shin | 3 | 101 | 10.22 |
Jeong-Joon Yoo | 4 | 34 | 7.41 |
soojung ryu | 5 | 192 | 18.68 |