Title
An efficient hybrid ray tracing and rasterizer architecture for mobile GPU
Abstract
We present a bandwidth- and energy-efficient, hybrid ray tracing and rasterizer architecture for tile-based mobile GPU. In order to successfully commercialize mobile System on Chip (SoC), including ray tracing hardware solution, effective integration with rasterizer based on OpenGL---ES is indispensable for the performance and compatibility reason. Thus, recently, the traditional rasterizer-ray tracing hybrid approach is revisited to achieve this goal. The key factor for hybrid rendering is to reflect the fundamental principle of tile-based rendering on integrating the ray tracing hardware and mobile GPUs. Consequently, we propose a new architecture for hybrid rendering by combining new three features such as extended tile binning unit, tile prefetch, and per-tile power control. Simulation results show that our architecture is a potentially versatile solution for future mobile GPUs in low-energy devices because it provides as much as 31.7% better G-buffer bandwidth utilization and is up to 2.18 times better performance per unit energy compared to the ray tracing hardware-only solution.
Year
DOI
Venue
2015
10.1145/2818427.2818442
SIGGRAPH Asia Mobile Graphics and Interactive Applications
Field
DocType
Citations 
Multithreading,System on a chip,Computer graphics (images),Computer science,Ray tracing (graphics),Power control,Bandwidth (signal processing),Instruction prefetch,Rendering (computer graphics),Tracing
Conference
2
PageRank 
References 
Authors
0.39
15
5
Name
Order
Citations
PageRank
Won-Jong Lee112913.38
Seok Joong Hwang2348.53
Youngsam Shin310110.22
Jeong-Joon Yoo4347.41
soojung ryu519218.68