Title
Multi-resolution geometric transfer for Jurassic World
Abstract
For Jurassic World at Industrial Light & Magic (ILM), artists brought to life a wide range of dinosaurs to populate the ill-fated amusement park. Key to the realism of these dinosaurs is the detail built into their geometric representations. During asset development and shot work, this realistic detail can slow down an artist's workflow; so ILM developed a new transfer-based system for creating and maintaining multiple resolution versions of each creature that allows an artist to work at whatever resolution is best for the current situation. The ILM multi-resolution transfer tool automates the process of moving changes in the geometric shape or properties of the creature between corresponding vertices; changes to vertices without direct correspondence are interpolated using a poisson interpolation scheme. The tool is capable of maintaining overall body shape, skinning weights, blendshapes, simulation mappings, etc. from any resolution to any other without losing the added detail at the target resolution.
Year
DOI
Venue
2015
10.1145/2775280.2792567
SIGGRAPH Talks
Field
DocType
Citations 
Computer vision,Skinning,Vertex (geometry),Computer graphics (images),Computer science,Interpolation,Geometric shape,Artificial intelligence,Workflow
Conference
0
PageRank 
References 
Authors
0.34
0
2
Name
Order
Citations
PageRank
Rachel Rose110.83
Yuting Ye217910.18