Abstract | ||
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eBee is a STEAM (science, technology, engineering, arts and math) project that combines game design, modern quilting, and e-textiles to blend the social experiences of a board game, a quilting bee, and an electronics maker community. The eBee team is developing a system consisting of a kit of pre-made components and design guidelines for producing quilting-based, electronics-enabled games. eBee merges the traditional craft of quilting, the social context of a board game, and \"maker\" and hacking culture to create a social experience aimed at bridging gender, ethnic, generational and social gaps associated with electronics and craft. |
Year | DOI | Venue |
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2015 | 10.1145/2785585.2792695 | SIGGRAPH Studio |
Field | DocType | Citations |
Social environment,Quilting,Computer vision,Craft,Computer graphics (images),Computer science,Game design,Hacker,Electronics,Artificial intelligence,The arts,Branching (version control) | Conference | 0 |
PageRank | References | Authors |
0.34 | 0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Isabella Carlsson | 1 | 1 | 0.68 |
Jeanie Choi | 2 | 1 | 0.68 |
Gillian Smith | 3 | 369 | 28.59 |
Celia Pearce | 4 | 106 | 21.21 |