Title
Interaction between real and virtual humans: playing checkers
Abstract
For some years, we have been able to integrate virtual humans into virtual environments. As the demand for Augmented Reality systems grows, so will the need for these synthetic humans to coexist and interact with humans who live in the real world. In this paper, we use the example of a checkers game between a real and a virtual human to demonstrate the integration of techniques required to achieve a realistic- looking interaction in real-time. We do not use cumbersome devices such as a magnetic motion capture system. Instead, we rely on purely image- based techniques to address the registration issue, when the camera or the objects move, and to drive the virtual human's behavior.
Year
DOI
Venue
2000
10.2312/EGVE/EGVE00/023-032
EGVE
Field
DocType
ISBN
Motion capture,Virtual machine,Computer graphics (images),Computer science,Augmented reality,Augmented reality systems,Virtual actor,Mixed reality
Conference
3-211-83516-4
Citations 
PageRank 
References 
12
1.45
10
Authors
5
Name
Order
Citations
PageRank
Rémy Torre1121.45
Pascal Fua212768731.45
Selim Balcisoy326437.15
Michal Ponder4605.62
Daniel Thalmann54940637.85