Title
Depth, balancing, and limits of the Elo model
Abstract
Much work has been devoted to the computational complexity of games. However, they are not necessarily relevant for estimating the complexity in human terms. Therefore, human-centered measures have been proposed, e.g. the depth. This paper discusses the depth of various games, extends it to a continuous measure. We provide new depth results and present tool (given-first-move, pie rule, size extension) for increasing it. We also use these measures for analyzing games and opening moves in Y, NoGo, Killall Go, and the effect of pie rules.
Year
DOI
Venue
2015
10.1109/CIG.2015.7317964
2015 IEEE Conference on Computational Intelligence and Games (CIG)
Keywords
Field
DocType
Elo model,computational complexity,games,given-first-move,pie rules,size extension,NoGo,Killall Go
Computer science,Theoretical computer science,Computational complexity theory
Journal
Volume
ISSN
Citations 
abs/1511.02006
2325-4270
0
PageRank 
References 
Authors
0.34
7
8
Name
Order
Citations
PageRank
Marie-Liesse Cauwet1324.78
Olivier Teytaud279484.86
Tristan Cazenave345958.77
Abdallah Saffidine412619.72
Hua-Min Liang500.34
Shi-jim Yen613427.99
Hung-Hsuan Lin7294.95
I-Chen Wu820855.03