A Novel Approach to Solving Goal-Achieving Problems for Board Games. | 0 | 0.34 | 2022 |
AlphaZero-based Proof Cost Network to Aid Game Solving | 0 | 0.34 | 2022 |
Monte-Carlo Simulation for Mahjong | 0 | 0.34 | 2022 |
An unsupervised video game playstyle metric via state discretization. | 0 | 0.34 | 2021 |
The 2021 Computer Olympiad | 0 | 0.34 | 2021 |
Learning to Stop - Dynamic Simulation Monte-Carlo Tree Search. | 0 | 0.34 | 2021 |
Strength Adjustment and Assessment for MCTS-Based Programs [Research Frontier] | 1 | 0.41 | 2020 |
Advances in Computer Games - 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers | 0 | 0.34 | 2020 |
The Acg 2019 Conference | 0 | 0.34 | 2020 |
2048-like games for teaching reinforcement learning | 1 | 0.36 | 2020 |
Accelerating And Improving Alphazero Using Population Based Training | 0 | 0.34 | 2020 |
Combining Deep Deterministic Policy Gradient with Cross-Entropy Method | 0 | 0.34 | 2019 |
Towards Combining On-Off-Policy Methods for Real-World Applications. | 0 | 0.34 | 2019 |
An Energy-Efficient Accelerator with Relative- Indexing Memory for Sparse Compressed Convolutional Neural Network | 0 | 0.34 | 2019 |
EWIN wins EinStein Würfelt Nicht! tournament | 0 | 0.34 | 2019 |
Reinforcement Learning based Fragment-Aware Scheduling for High Utilization HPC Platforms | 0 | 0.34 | 2019 |
Multiple Policy Value Monte Carlo Tree Search. | 0 | 0.34 | 2019 |
Net2Net Extension for the AlphaGo Zero Algorithm. | 0 | 0.34 | 2019 |
Stochastic Gradient Descent With Hyperbolic-Tangent Decay on Classification | 1 | 0.35 | 2019 |
Merging Metrics of Special Rules in Chinese Chess Endgame Databases | 0 | 0.34 | 2019 |
2017 "CITIC Securities Cup" - The 1 World AI Go Open. | 0 | 0.34 | 2018 |
Guest Editorial Special Issue on Deep/Reinforcement Learning and Games. | 0 | 0.34 | 2018 |
Stochastic Gradient Descent with Hyperbolic-Tangent Decay. | 0 | 0.34 | 2018 |
Chimo wins Chinese chess tournament. | 0 | 0.34 | 2018 |
Solving 7, 7, 5-game and 8, 8, 5-game. | 0 | 0.34 | 2018 |
Using 2048-like games as a pedagogical tool for reinforcement learning. | 1 | 0.36 | 2018 |
A BIM-based visualization and warning system for fire rescue. | 3 | 0.59 | 2018 |
ICGA's activities in Taiwan. | 0 | 0.34 | 2017 |
DarkKnight Wins Chinese Dark Chess Tournament. | 1 | 0.37 | 2017 |
Multistage Temporal Difference Learning For 2048-Like Games | 4 | 0.63 | 2017 |
Multi-Labelled Value Networks for Computer Go. | 2 | 0.42 | 2017 |
Conference Report on 2015 IEEE Conference on Computational Intelligence and Games (IEEE CIG 2015) [Conference Reports]. | 0 | 0.34 | 2016 |
Human vs. Computer Go: Review and Prospect [Discussion Forum]. | 1 | 0.36 | 2016 |
An analysis for strength improvement of an MCTS-based program playing Chinese dark chess. | 2 | 0.39 | 2016 |
Job-level UCT search for solving Hex | 0 | 0.34 | 2015 |
DARKKNIGHT wins Chinese Dark Chess Tournament. | 0 | 0.34 | 2015 |
Design and Implementation of Chinese Dark Chess Programs | 6 | 0.48 | 2015 |
Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program. | 2 | 0.38 | 2015 |
Solving Hex Openings Using Job-Level UCT Search. | 0 | 0.34 | 2015 |
A new MCTS-based algorithm for multi-objective flexible job shop scheduling problem | 0 | 0.34 | 2015 |
Applying hueristic algorithms to portfolio selection problem | 0 | 0.34 | 2015 |
Belief-state Monte-Carlo tree search for Phantom games | 0 | 0.34 | 2015 |
Job-Level Alpha-Beta Search | 6 | 1.14 | 2015 |
Software Development Framework for Job-Level Algorithms. | 0 | 0.34 | 2015 |
Depth, balancing, and limits of the Elo model | 0 | 0.34 | 2015 |
General chairs and program chairs message | 0 | 0.34 | 2015 |
Enhancing parallel game-tree searches by using idle resources of a high performance render farm | 0 | 0.34 | 2015 |
Low-Cost Low-Power Droop-Voltage-Aware Delay-Fault-Prevention Designs For Dvs Caches | 0 | 0.34 | 2015 |
Job-Level Algorithms for Connect6 Opening Book Construction. | 0 | 0.34 | 2015 |
TAAI 2012 Computer Game Tournaments. | 0 | 0.34 | 2014 |