Name
Papers
Collaborators
I-CHEN WU
119
168
Citations 
PageRank 
Referers 
208
55.03
325
Referees 
References 
526
456
Search Limit
100526
Title
Citations
PageRank
Year
A Novel Approach to Solving Goal-Achieving Problems for Board Games.00.342022
AlphaZero-based Proof Cost Network to Aid Game Solving00.342022
Monte-Carlo Simulation for Mahjong00.342022
An unsupervised video game playstyle metric via state discretization.00.342021
The 2021 Computer Olympiad00.342021
Learning to Stop - Dynamic Simulation Monte-Carlo Tree Search.00.342021
Strength Adjustment and Assessment for MCTS-Based Programs [Research Frontier]10.412020
Advances in Computer Games - 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers00.342020
The Acg 2019 Conference00.342020
2048-like games for teaching reinforcement learning10.362020
Accelerating And Improving Alphazero Using Population Based Training00.342020
Combining Deep Deterministic Policy Gradient with Cross-Entropy Method00.342019
Towards Combining On-Off-Policy Methods for Real-World Applications.00.342019
An Energy-Efficient Accelerator with Relative- Indexing Memory for Sparse Compressed Convolutional Neural Network00.342019
EWIN wins EinStein Würfelt Nicht! tournament00.342019
Reinforcement Learning based Fragment-Aware Scheduling for High Utilization HPC Platforms00.342019
Multiple Policy Value Monte Carlo Tree Search.00.342019
Net2Net Extension for the AlphaGo Zero Algorithm.00.342019
Stochastic Gradient Descent With Hyperbolic-Tangent Decay on Classification10.352019
Merging Metrics of Special Rules in Chinese Chess Endgame Databases00.342019
2017 "CITIC Securities Cup" - The 1 World AI Go Open.00.342018
Guest Editorial Special Issue on Deep/Reinforcement Learning and Games.00.342018
Stochastic Gradient Descent with Hyperbolic-Tangent Decay.00.342018
Chimo wins Chinese chess tournament.00.342018
Solving 7, 7, 5-game and 8, 8, 5-game.00.342018
Using 2048-like games as a pedagogical tool for reinforcement learning.10.362018
A BIM-based visualization and warning system for fire rescue.30.592018
ICGA's activities in Taiwan.00.342017
DarkKnight Wins Chinese Dark Chess Tournament.10.372017
Multistage Temporal Difference Learning For 2048-Like Games40.632017
Multi-Labelled Value Networks for Computer Go.20.422017
Conference Report on 2015 IEEE Conference on Computational Intelligence and Games (IEEE CIG 2015) [Conference Reports].00.342016
Human vs. Computer Go: Review and Prospect [Discussion Forum].10.362016
An analysis for strength improvement of an MCTS-based program playing Chinese dark chess.20.392016
Job-level UCT search for solving Hex00.342015
DARKKNIGHT wins Chinese Dark Chess Tournament.00.342015
Design and Implementation of Chinese Dark Chess Programs60.482015
Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program.20.382015
Solving Hex Openings Using Job-Level UCT Search.00.342015
A new MCTS-based algorithm for multi-objective flexible job shop scheduling problem00.342015
Applying hueristic algorithms to portfolio selection problem00.342015
Belief-state Monte-Carlo tree search for Phantom games00.342015
Job-Level Alpha-Beta Search61.142015
Software Development Framework for Job-Level Algorithms.00.342015
Depth, balancing, and limits of the Elo model00.342015
General chairs and program chairs message00.342015
Enhancing parallel game-tree searches by using idle resources of a high performance render farm00.342015
Low-Cost Low-Power Droop-Voltage-Aware Delay-Fault-Prevention Designs For Dvs Caches00.342015
Job-Level Algorithms for Connect6 Opening Book Construction.00.342015
TAAI 2012 Computer Game Tournaments.00.342014
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