Title
Creative Computation in High School.
Abstract
In this paper we describe the success of bringing Creative Computation via Processing into two very different high schools that span the range of possibilities of grades 9-12 in American education. Creative Computation is an emerging discipline that requires a thorough grounding in both media arts and computing. We report on how contextualized computing that supports integration of media arts, design, and computer science can successfully attract and motivate students to learn foundations of programming and come back for more. The work of two high school teachers with divergent pedagogical styles is presented. They successfully adapted a college-level Creative Computation curriculum to their individual school cultures providing a catalyst for significant increases in total enrollment as well as female participation in high school computer science.
Year
DOI
Venue
2016
10.1145/2839509.2844611
SIGCSE
Field
DocType
Citations 
Media arts,Computer science,Curriculum,Multimedia,Computational creativity
Conference
1
PageRank 
References 
Authors
0.38
8
6
Name
Order
Citations
PageRank
Dianna Xu1678.40
Aaron Cadle210.72
Darby Thompson310.72
Ursula Wolz415536.57
Ira Greenberg5202.32
Deepak Kumar6378.87