Title
Effects of Bezel Size in Large Tiled Display Gaming
Abstract
Many spatial UI systems (e.g., VR) rely on large displays. One method of building large high-resolution displays is to use multiple HD monitors as tiles in a single large display. The downside is the presence of monitor borders -- bezels -- between each tile in such a display. We present a study looking at the impact of bezel width on game playing on a large tiled display.
Year
DOI
Venue
2015
10.1145/2788940.2794365
SUI
Field
DocType
Citations 
Computer graphics (images),Computer science,Human–computer interaction,Tile,Game playing
Conference
0
PageRank 
References 
Authors
0.34
2
4
Name
Order
Citations
PageRank
Geneva Smith100.34
Robert J. Teather232933.04
Jordan Lass300.68
Jacques Carette435838.45