Title
Sensor networks as video game input devices
Abstract
In this work we are motivated by creating a network of sensors that can be used as input devices for video games. Our goal is to create an inexpensive network of off-the-shelf sensors that are used to force proper movement and engagement of the player. Our experience shows that a distributed set of sensors around the body prevents the player from cheating the system by using motion of the device alone to trick the system. In this work we show that a relatively simple sensor network configuration can enforce proper form and ensure that the player is actively participating in the game context.
Year
DOI
Venue
2007
10.1145/1328202.1328210
Future Play
Field
DocType
Citations 
Computer science,Accelerometer,Cheating,Computer hardware,Wireless sensor network,Embedded system,Input device
Conference
13
PageRank 
References 
Authors
3.39
7
4
Name
Order
Citations
PageRank
Anthony Whitehead114320.84
Nick Crampton2153.79
Kaitlyn Fox3184.55
Hannah Johnston4717.87