Title
Distinguishing games, serious games, and training simulators on the basis of intent
Abstract
What's the difference between a game, a serious game and a training simulator? Unfortunately we don't have a zippy punch line for you, but in this work we present a means to segregate the three on the basis of user intent and the closeness to their reality, rather than the intent of the designer. We use analogies to older educational media and their classification to illustrate our point.
Year
DOI
Venue
2009
10.1145/1639601.1639607
Future Play
Field
DocType
Citations 
Game programming,Combinatorial game theory,Video game design,Game mechanics,Emergent gameplay,Video game development,Computer science,Simulations and games in economics education,Human–computer interaction,Game Developer,Multimedia
Conference
2
PageRank 
References 
Authors
0.41
1
2
Name
Order
Citations
PageRank
Hannah Johnston1717.87
Anthony Whitehead214320.84