Title
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills
Abstract
To tell a story, the storyteller uses all his/her skills to entertain an audience. This task not only relies on the act of telling a story, but also on the ability to understand reactions of the audience during the telling of the story. A well-trained storyteller knows whether the audience is bored or enjoying the show just by observing the spectators and adapts the story to please the audience. In this work, we propose a methodology to create tailored stories to an audience based on personality traits and preferences of each individual. As an audience may be composed of individuals with similar or mixed preferences, it is necessary to consider a middle ground solution based on the individual options. In addition, individuals may have some kind of relationship with others that influence their decisions. The proposed model addresses all steps in the quest to please the audience. It infers what the preferences are, computes the scenes reward for all individuals, estimates their choices independently and in group, and allows Interactive Storytelling systems to find the story that maximizes the expected audience reward.
Year
DOI
Venue
2015
10.1007/978-3-319-24589-8_5
Lecture Notes in Computer Science
Keywords
Field
DocType
Social Interaction,Group decision making,Model of Emotions,Automated Storytelling,Audience model,Optimization application
Medical education,Virtual reality,Medical training,Usability,Medical ethics,Psychology,Knowledge management,Sense of presence,Bioethics
Conference
Volume
ISSN
Citations 
9353
0302-9743
1
PageRank 
References 
Authors
0.36
7
6
Name
Order
Citations
PageRank
Cristian Lorenzini152.86
Claudia Faita230.77
Barsotti, M3355.22
Marcello Carrozzino411619.32
Franco Tecchia56511.05
Massimo Bergamasco647573.59