Name
Playground
About
FAQ
GitHub
Playground
Shortest Path Finder
Community Detector
Connected Papers
Author Trending
Tidjani Négadi
José L. Sainz-Pardo
Paul Christoph Gembarski
Jhonathan Pinzon
Liangliang Shang
Giovanni Venturelli
Chen Ma
Jing-Sheng Wong
Radu Timofte
Mel Vecerík
Home
/
Author
/
FRANCO TECCHIA
Author Info
Open Visualization
Name
Affiliation
Papers
FRANCO TECCHIA
PERCRO, Scuola Superiore Sant'Anna
25
Collaborators
Citations
PageRank
73
65
11.05
Referers
Referees
References
213
484
200
Search Limit
100
484
Publications (25 rows)
Collaborators (73 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Efficient Augmented Reality on Low-Power Embedded Systems
0
0.34
2021
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017.
1
0.34
2018
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums.
1
0.34
2018
Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration
5
0.42
2018
Real-world occlusion in optical see-through AR displays
0
0.34
2017
Safety Training Using Virtual Reality: A Comparative Approach.
0
0.34
2017
A Fully Immersive Vr-Based Haptic Feedback System For Size Measurement In Inspection Tasks Using 3d Point Clouds
0
0.34
2017
Using Mixed Reality And Natural Interaction In Cultural Heritage Applications
0
0.34
2016
A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments.
1
0.36
2016
Fundamentals of Wearable Computers and Augmented Reality, Second Edition.
0
0.34
2016
An Immersive VR Experience to Learn the Craft of Printmaking.
0
0.34
2016
The Effect of Emotional Narrative Virtual Environments on User Experience.
0
0.34
2016
VR-Based Serious Game Designed for Medical Ethics Training
2
0.41
2015
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games
8
0.61
2015
Immersive Technologies and Natural Interaction to Improve Serious Games Engagement.
1
0.35
2015
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction
0
0.34
2015
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences.
3
0.55
2015
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills
1
0.36
2015
I'm in VR!: using your own hands in a fully immersive MR system
13
0.90
2014
Interacting with your own hands in a fully immersive MR system.
0
0.34
2014
Navigating immersive virtual environments through a foot controller
2
0.37
2014
Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments.
10
0.70
2012
A Compression Scheme For Efficient Remote Streaming Of Dynamic 3d Content
1
0.43
2010
Description and Performance Analysis of a Distributed Rendering Architecture for Virtual Environments
9
0.66
2007
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach
7
0.87
2003
1