Title
Serious mods: A case for modding in serious games pedagogy
Abstract
In this paper, we present a case study for the use of modding as a pedagogical practice in a humanities-based game design course. In particular, this approach has been extremely beneficial as it allows students to sidestep technological barriers. In our case study, we show how two different mods of the same platformer game can allow students to engage with game design in order to explore the relationship between mechanics and meaningful play.
Year
DOI
Venue
2015
10.1109/GEM.2015.7377224
2015 IEEE Games Entertainment Media Conference (GEM)
Keywords
Field
DocType
Game Design,Serious Games,Modding,Pedagogy
Mod,Game mechanics,Computer science,Game design,Mathematics education
Conference
Citations 
PageRank 
References 
0
0.34
6
Authors
2
Name
Order
Citations
PageRank
Victoria McArthur100.34
Robert J. Teather232933.04