Title
Encouraging physical activity with a game-based mobile application: FitPet
Abstract
Wearable trackers and mobile applications can facilitate self-reflection of doing physical activity. The gamification process incorporates game design elements with persuasive systems in order to encourage more physical activities. In this paper, the design of a mobile game, FitPet, is introduced. FitPet is a mobile application that combines ubiquity and simplicity of mobile devices with the engagement of computing games, intended to motivate people to incorporate more walking into their daily life routine.
Year
DOI
Venue
2015
10.1109/GEM.2015.7377251
2015 IEEE Games Entertainment Media Conference (GEM)
Keywords
Field
DocType
physical activity,gamification,mobile game,health game,virtual pet-keeping game
Mobile technology,BitTorrent tracker,Game mechanics,Wearable computer,Game design,Persuasive systems,Human–computer interaction,Mobile device,Engineering,Game testing,Multimedia
Conference
Citations 
PageRank 
References 
0
0.34
7
Authors
4
Name
Order
Citations
PageRank
Xin Tong12910.27
Diane Gromala212025.27
Christopher D. Shaw3597276.14
Weina Jin411.70