Name
Affiliation
Papers
DIANE GROMALA
Georgia Tech, Atlanta, GA
55
Collaborators
Citations 
PageRank 
102
120
25.27
Referers 
Referees 
References 
373
420
154
Search Limit
100420
Title
Citations
PageRank
Year
Oh, I didn't do a good job - How objective data affects physiotherapist-patient conversations for arthritis patients.00.342020
Lumapath: An Immersive Virtual Reality Game For Encouraging Physical Activity For Senior Arthritis Patients00.342019
Ride N' Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children.00.342019
Automatic Prediction of Cybersickness for Virtual Reality Games10.352018
Farmooo, a Virtual Reality Farm Simulation Game Designed for Cancer Pediatric Patients to Distract their Pain during Chemotherapy Treatment.00.342018
A Case Study: Chronic Pain Patients' Preferences For Virtual Reality Games For Pain Distraction00.342018
Players' Experience Of An Augmented Reality Game, Pokemon Go: Inspirations And Implications For Designing Pervasive Health Gamified Applications00.342017
Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift.00.342017
Differences that matter: in-clinic communication challenges.10.352017
Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations.00.342017
The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients.00.342017
Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?00.342017
Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?00.342017
A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription.10.352017
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications.00.342017
Sonic therapy for anxiety management in clinical settings.00.342017
Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display.30.522016
Pain Matters: Outliers In New Tribes And Territories00.342016
Mobius Floe - an Immersive Virtual Reality Game for Pain Distraction.00.342016
Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.00.342016
A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study.00.342016
A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes.20.772016
Serious game for serious disease: Diminishing stigma of depression via game experience00.342015
The Virtual Meditative Walk: Virtual Reality Therapy for Chronic Pain Management221.772015
The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation00.342015
'Weather' Wearable System: A Design Exploration To Facilitate The Collaboration And Communication With Chronic Pain Patients00.342015
Encouraging physical activity with a game-based mobile application: FitPet00.342015
The Design of an Immersive Mobile Virtual Reality Serious Game in Cardboard Head-Mounted Display for Pain Management.20.442015
Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression00.342014
Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management.10.432014
Improving the Mental State of Patients in Clinical Settings Using a Non-pharmacological Method00.342014
Virtual Reality as Analgesia: An Alternative Approach for Managing Chronic Pain00.342014
Orientation of Attention in Visual Feedbacks during Neurofeedback Relaxation.20.422014
Immersive virtual reality and affective computing for gaming, fear and anxiety management20.442013
Usability testing of ANSWER: a web-based methotrexate decision aid for patients with rheumatoid arthritis.30.392013
Impression management work: how seniors with chronic pain address disruptions in their interactions120.812012
Sound design: a procedural communication model for VE20.402012
Sonic Cradle: designing for an immersive experience of meditation by connecting respiration to music452.922012
Immersive VR: a non-pharmacological analgesic for chronic pain?50.822011
Living with pain, staying in touch: exploring the communication needs of older adults with chronic pain60.532011
Mount Qaf: A Multimedia Performance Installation Infusing Electronic Art and The Sonic and Visual A00.342011
Heterogenesis: Collectively Emergent Autonomy00.342010
Ecstasis: Walking to Mindful Awareness.00.342009
Chronic Pain and the Modulation of Self in Immersive Virtual Reality.10.362009
Lumi-breath: flow of energy00.342008
Proprioceptive sense in an art installation: AmputationBox00.342007
The Meatbook: tangible and visceral interaction50.512007
NeuroFloat: real-time state-sensitive brain spaces00.342007
Great grids: how and why?00.342006
Making space for time in time-lapse photography40.532004
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