Abstract | ||
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Simulation and rendering of large crowds are very demanding tasks on computational resources and until recently were inconceivable to be performed by a web browser. However, with the increasing capacity of GPUs and the maturation of web front-end development, could a web-based simulation of massive crowds be achieved in real-time in today's web-browsers? In this work we present the implementation of a minimal visualization tool for crowd simulation results, with the ability of rendering thousands of animated agents in real-time using WebGL. We also briefly present some current challenges of accomplishing crowd simulations in a web environment. |
Year | DOI | Venue |
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2015 | 10.1145/2775292.2778302 | 3D technologies for the World Wide Web |
Keywords | Field | DocType |
Crowd Simulation, Crowd Rendering, Instancing | Crowds,Web browser,Visualization,Computer science,Geometry instancing,Crowd simulation,Web-based simulation,Rendering (computer graphics),Multimedia,Web environment | Conference |
Citations | PageRank | References |
1 | 0.36 | 3 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Daniel P. Savoy | 1 | 1 | 0.36 |
Marcio Calixto Cabral | 2 | 6 | 1.25 |
Marcelo Knörich Zuffo | 3 | 64 | 23.16 |